Shadow Slayer · public · first seen
The biggest update since Shadowlands. Fire spreads, crates break, every point of interest is a decision, caves connect, rivers carry you, and some nights the moon comes up red. It also brings everything from v0.5.5, which was never released on its own: the whole game in your language, and a Steam Cloud fix.
Fire and oil. The fire bomb sets tall grass alight: throw it into a meadow and the whole field burns. On dry plains or desert ground it starts a brush fire. Enemies caught in it keep burning, and a fire is loud and lights up the night. One oil flask now stays in your bag: G (RB on a controller) throws it as a slick that slows whoever wades through it. Any fire lights it: a fire bomb, a burning enemy, a torch-bearer, a campfire. Lure a patrol onto the oil, then bring the fire.
Crates and barrels break. Dash into one, shoot it, blow it up or burn it, and it drops a herb, an oil flask or XP. Whole, they block sight. Breaking one is loud, and the guards nearby come to look.
Points of interest that each play differently. Climb a watchtower with E and every enemy nearby shows on your maps for 12 seconds, but up there you are exposed: shadows and grass no longer hide you. A blood shrine shows you a relic and asks a fifth of your max HP for it. Pay, or walk away. Stand in a ritual circle and a 40 second beast trial starts: slay every wave for a relic, or outlast it for Shards. Every map has at least one of each.
Tunnels. Caves come in pairs. Press E at a mouth and you come out of its partner somewhere else on the map. Whoever was chasing you searches the wrong cave, but the way out rumbles and the guards nearby come to look.
Rafts. On the widest rivers (Midnight Vale, Deepwood, Thornwood and the Wildlands) a log raft drifts between two landings. Step aboard and it carries you dry and quiet.
The Blood Moon. A rare red night when only beasts roam: patrols come as wolf packs, the elite is an alpha wolf, and every relic drops as a pair. It never comes in your first five runs, and daily and weekly runs get the same moon for everyone.
Damage types. Every weapon is physical, magic or status, shown on the level-up cards and in the Armory. Beasts shrug off a little physical damage and people a little status damage (fire, poison), and the Codex shows who resists what. A silent kill is still a kill, whatever the weapon.
If a text reads wrong in your language, tell us in the Discord or a Steam discussion: native speakers are the best editors we could ask for. And if you're enjoying the game, a Steam review helps more than anything else.
Thanks for playing.
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