Mythical Whalers Playtest · public · first seen
Mythical Whalers v0.28
NEW
- Tonics cure flaws. Temperance Tonic removes Glutton, Sanity Tonic removes Paranoid, Courage Tonic removes Coward. 3 gems each at any Whaling Port.
- Two-handed weapons have their own attacks. Battle Axe cleaves the target and the enemies beside it. Greatsword whirlwinds, striking every adjacent tile. War Hammer earth-shatters a cone with a 50% chance to stun each target.
- Keyboard on the map: W A S D walk one tile, Q E Z C walk diagonally, the numpad does both. Space presses Next, Accept or Hire in popups.
- Hover the hourglass to see the day of the next storm.
- Guthulim storm fights slight nerfs.
- The Harbor Master's first turn-in pays 35 gold and a pick of one elixir: Whirlwind, Shield or Arrow.
- The altar asks who to sacrifice instead of picking at random.
- Tutorial arrows at the shipwreck and at open water once you have a ship. The inspect lesson walks through pinning a card, hovering an ability and closing it.
- Dryad crews carry Living Wood, which brews a Sanctuary Elixir.
CHANGES
- Charge costs 1 stamina (was 2) and deals 2 damage plus half Strength.
- Cleave costs 1 stamina (was 2).
- Earth Shatter: radius 3 (was 2), 2 stamina (was 1), stuns half the time (was always), scales with half Strength.
- Harpoon throw deals 2 damage (was 3).
- Crossbow and Musket add full Luck to damage (was half).
- Heal and Sanctuary gain half your Will (was full).
- Hearty gives +2 health a level (was +1). Stone Skin gives +2 armor a level (was +1).
- Bosses can't be stunned.
- Glutton caps at level 3 (was 5), and gluttons appear only when the ship holds more than 8 food per crewmate (was 5).
- A knocked-out crewmate has a 1 in 4 chance to recover with no new flaw.
- Faction settlements stock their goods one standing earlier, like merchants already do. Whaling Ports sell kelp sails, harpoons and navigator's gear to anyone.
- Leveled recruits cost a quarter more per level (was half).
FIXES
- The beast summoned at the altar fights on the land.
- Oracle widens spells only, not weapon arcs like Earth Shatter.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4893591 | 1868849132813178379 | 9208715323234802564 |