Ominous Descent Playtest · public · first seen
After some feedback I decided to make the player HUD easier to read and understand at a glance.
Health Bar
Now segmented cleanly and a refreshed look.
Ability Icons
Instead of text saying "ability ready" and then a countdown a full color pixel art icon will display with each ships unique ability.
When on cooldown the icon is grayed out.
Items
When an item is collected its own tier one icon appears with the art for that item. Picking up the item upgrades it and changes the icon art, finding it a final time brings it to max level with a final icon art change.
Energy
The energy bar is now a ring around the player that disappears when fully charged.
Misc
All HUD items for both players including the score and depth counter at the top left now fade to 15% transparency when a player is near to not obscure the sub from view.
The first unlockable ship is now able to be obtained in the playtest/demo build.
Let me know your thoughts on the changes!ːsteamhappyː
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5488121 | 1164770303106212550 | 1645231458765538790 |