Additions and changes to the game from the previous main branch build and from the test branch builds.
New gameplay:
- Building system reworked into a simple menu that the player can scroll through and build with without needing to re-click a button or re-navigate menus.
- Animals are now an integral part of the world; they mate with each other and have both ages and hunger levels.
- Resource management controls what you can build and the upkeep of other buildings.
- Residents are assigned homes and jobs, buildings can't function without meeting the required quota for workers.
New visuals:
- Lighting has been updated to improve visibility, colour contrast with meshes and the actual day and night cycle.
- Most, if not all, of the models have been re-made excluding the animals.
- World space sprites and UI changes to better visualise specific events to the player; such as timers on buildings, information on UI elements or buildings and the status of their town and time of day.
Quality of Life:
- Simple and easy to access menus that don't require multiple key presses or button clicks, everything is presented to the player when and where it needs to be shown.
- Icons used where text is unnecessary; resources, buildings, etc.
- Easier navigation through menus and UI.
- Modifications to colours, positions and designs of icons and buttons to ensure they are visible and have high readability.
- Options to turn off shadows, clouds and help tip/pop ups, lower or increase music and ambience volume and settings for resolution and refresh rate.
There were also various other bug fixes over the last month or two; this build is still an Early Access build, some final fixes and additions are being made to the game before it goes into full release tonight. These are just a SMALL part of everything that was added, changed or fixed.