10 Hours Before Sunrise · public · first seen
Various adjustments to the game's audio.
Added an audio setting for ground impacts from fragments of objects cut by the blade.
Fixed door loading, positioning, interaction, and collision issues.
Rebalanced Wendakor.
Fixed an issue when using the TV that caused enemies to spawn without advancing.
Added a black outline to the cave text to improve readability.
Fixed the targeting circle and journal pages appearing behind the window sprite, without changing the window itself.
Adjusted the margins and clipping area of the high-score list.
Added an option to invert the mouse Y axis.
Fixed the clock message getting stuck on screen before it finished displaying.
Completed the credits translations.
Removed the Wendakor test-only modifications, restoring normal game progression.
Added frenzy to regular creatures while the player has the totem: after a prolonged pursuit, they gain 25% movement speed and pulse red.
Français
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4389981 | 1123576966327128111 | 1534765988281725173 |