Goliath Rogue · public · first seen
Floor 60: the Watcher, the heaven past him, and a new hero
A third megaboss, the biome behind him, and the hero you earn for shutting him.
New
- TAMAGO ENDER, the third megaboss, watching from the Empyrean terrace on floor 60. He is never invulnerable, no windows to wait for. He has forty eyes instead, and one closes per hit however hard you hit, so the ring is forty hits for everybody. Only open eyes attack, and they fire faster the fewer are left. When the last one shuts, the Great Eye opens. New checkpoints at 55 and 60.
- FURTITUDE, the first biome you have to unlock, it needs Tamago Ender dead and a floor past 60. Four new enemies, the rare Archon, THE GATEWARDEN as its boss, the Seraph's Feather charm, and an orchestral score of its own.
- TAMAGO, a new hero, handed over for shutting the Watcher. Everything he throws is sacred, which goes through armour and resistance both: RUNEBLADE, LIGHT LANCE, VERDICT, SANCTUM, and THE EYE ,a turret he plants where he stands.
- Sacred, a material that drops only in Furtitude and is a wildcard: it stands in for anything else you are short of, one Sacred for two of whatever you needed.
Balancing Changes
- Deep floors hit far less hard. Enemy damage was compounding 18% a floor with no ceiling, so by floor 45 a fully defended character died to two average hits, and floor 60 wanted 99.97% mitigation against a cap of 85%. It climbs in a straight line to a ceiling at floor 60 now.
- The forge has three tiers, and they do something. Its old perk was never implemented — twelve ore and eight ember bought a different sprite and nothing else, sorry. Tier 2 is +12% craft success and CRAFT x3, tier 3 is +25% and CRAFT x10, and a batch stops at the first success. An upgrade that cost eight clicks and eight animations now costs about one of each.
- Krag-Vhor has 20% less health, and breaking both crystals now takes away every invulnerable moment he has left, his phase changes included.
Fixed
- The character that stopped moving for good, if you opened the picker at the statue or the bed and pressed escape to leave. There is a safety net under it now: a pause with nothing holding it releases itself.
- Krag-Vhor staying invulnerable forever if you destroyed all four parts before breaking both crystals.
- The Mirror of the Lake twin walking into walls instead of following you. It retraces your own path now.
- The forge's item card sitting over the other slot and eating your click.
- Starting a run from a deep checkpoint with a fraction of the health your level should have given you.
Keep the reports coming, press P or click the ! icon. I read every one.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5180841 | 2881611659665193524 | 2477109375276309969 |