The coast
- A new biome: the Mediterranean in full sun, with clear turquoise water, beaches, white villages, olive groves and limestone cliffs, and its own sound of surf, cicadas and gulls.
- Thalassa Bay: a quick lap round a bay, past a village, a chapel and a ruined temple on its hill, with a loop, a jump and a glass tube through the shallows. A water bomber works overhead, scooping from the bay.
- Cape Vertigo: a long circuit high on the rim of a volcanic caldera, with a viaduct 215 m above the sea, tunnels, hairpins, jumps and stretches with no barrier.
- Sirens' Strait: a technical lap from the harbour up to the clifftop, then down the Slide, a long glass tube that ends in the sea, and on past a beach, a bridge and an islet to a lane between sea stacks.
- All three are in the new COASTAL SERIES and join the Championship.
New on the road
- Tubes: glass pipes you ride inside, all the way round the wall if you like.
- Open edges: some stretches have no barrier. Go over a high edge and you fall, and your craft is wrecked. On the low edge of the islet in Sirens' Strait, you can just drive back on.
Racing
- Opponents use their boost far more and lap noticeably faster. They stay off it inside tubes and while getting round a wreck.
- Barrier hits do 20% less damage, for every craft.
- The recovery crab gets to a wreck much sooner and hovers right above it, instead of waiting off at a clear spot.
- Pilot shouts are rarer: two per race at most.
Options
- Speed can now be shown in miles per hour: "Speed unit" in the Display tab.
If something looks or plays wrong, post it in the discussions - that's how these get found.