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Patch notes · published by the developer

Milo Patch Notes 2.0.2

On Steam

Fixed damage/kill progression caps preventing players from submitting progress to Playfab past a certain damage threshold in a single session

Increased Wave 15+ Enemy Health Multiplier Per Wave from 0.0437 -> 0.10

-Removed both purchaseable obstacles from the hilltop bunker and moved the PPSH wallbuy into the interior

-Adjusted prices on some purchaseable obstacles

Increased the enemy attack initiation distance from 80-125

Add Performance option in Video Settings to toggle spawning of the persistent objects (mags, clips, shell casings, gibs). This is a short term fix for players have lower frame rates at higher rounds.

-Reduced max living enemies 30->25

-Reduced max per-player skeletal rats 8-6

-Fixed Bung Chung not scaling correctly with power-ups

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Planned to Fix and/or Implement (not in any order):

Offline Leaderboards need an implementation analogous to offline progression

General Performance issues

General gameplay balance issues

Player's sometimes lose inputs or are locked out of abilities

Enemy navigation bugged around Pack Rat locations (Pile of tires) and a few other places in Weltschmerz

Players purchase new guns rather than ammo

AZERTY Keyboard fixes

Reviving players is a pain, too punishing and unclear where to stand and/or look

Broken input re-bind failiures for repairing/interact

Host migration for online multiplayer

Skip wave button unclear and confusing in multiplayer

Joining in-progress early game sessions for multiplayer

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