Milo · public · first seen
Fixed damage/kill progression caps preventing players from submitting progress to Playfab past a certain damage threshold in a single session
Increased Wave 15+ Enemy Health Multiplier Per Wave from 0.0437 -> 0.10
-Removed both purchaseable obstacles from the hilltop bunker and moved the PPSH wallbuy into the interior
-Adjusted prices on some purchaseable obstacles
Increased the enemy attack initiation distance from 80-125
Add Performance option in Video Settings to toggle spawning of the persistent objects (mags, clips, shell casings, gibs). This is a short term fix for players have lower frame rates at higher rounds.
-Reduced max living enemies 30->25
-Reduced max per-player skeletal rats 8-6
-Fixed Bung Chung not scaling correctly with power-ups
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Planned to Fix and/or Implement (not in any order):
Offline Leaderboards need an implementation analogous to offline progression
General Performance issues
General gameplay balance issues
Player's sometimes lose inputs or are locked out of abilities
Enemy navigation bugged around Pack Rat locations (Pile of tires) and a few other places in Weltschmerz
Players purchase new guns rather than ammo
AZERTY Keyboard fixes
Reviving players is a pain, too punishing and unclear where to stand and/or look
Broken input re-bind failiures for repairing/interact
Host migration for online multiplayer
Skip wave button unclear and confusing in multiplayer
Joining in-progress early game sessions for multiplayer
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2665021 | 3931890729320411449 | 2032809396253144574 |