Dashoot: ABYA's Adventure Playtest · public · first seen
Hi everyone! This Playtest update brings quite a few changes, including a quick restart button, a timer for Chapter 1’s main route, initial controller support improvements, and more sound effects, story content, and polished cutscenes in Chapter 2.
【Save Data Notice】
Your previous save data has been cleared with this update, so you’ll need to start again. We’re really sorry about the lost progress!
Unfortunately, we won’t be able to resolve this issue in the short term. If you’d like to continue testing later levels, you can press the tilde (~) key to open the debug panel and select a level directly.
【How to Get the Update】
In your Steam Library, right-click “Dashoot: ABYA’s Adventure Playtest,” then select Properties → Installed Files → Verify integrity of game files. Wait for verification and any downloads to finish before launching the game.
【Known Subway Issues】
The subway system is currently being reworked. You may still encounter issues when boarding or exiting trains at the main subway station, or when using the station selection interface. These will be addressed in future updates.
【Controls & Settings】
Added a quick restart button for the current level. The default key is R, and it can be rebound in Settings.
Added a toggle for dash screen shake.
Added an aiming sensitivity setting.
Made initial improvements to controller support, with controller button remapping and a controller vibration toggle now available in Settings.
Doubled the telescope’s movement speed.
The game can now continue running in the background.
【Levels & Content】
Added most of Chapter 2’s sound effects, including launch barrels and collectible pickups.
Added new story content and improved cutscenes in Chapter 2.
You can now continue to the right at the end of Chapter 2’s Track B route (2B).
Reworked the debug panel, accessed with the tilde (~) key. You can now select individual levels through a visual interface, making it easier to practice them.
【Bug Fixes】
Fixed a bug that could cause the game to crash.
Fixed an issue that prevented keys from being rebound.
Fixed incorrect aspect ratios for button icons displayed within text.
Fixed an issue where wider button icons were squashed into squares in the key binding menu.
Interaction prompts in the environment, dialogue bubbles, and subtitles now show your assigned key instead of always displaying F.
Fixed an issue where opening and closing the telescope required different keys after rebinding the interaction key.
Fixed issues where certain one-way platforms did not work correctly, or their appearance did not match their actual pass-through behavior.
Fixed an issue where some rooms were marked as cleared before the character entered the next room.
Fixed issues where dying in certain areas respawned the character in the previous room, or players had to die again to return to the correct location.
Fixed mismatches between terrain visuals, collision boxes, and hazard detection, such as seemingly safe ground killing the character on contact.
Fixed issues where dialogue or tutorial UI overlapped other elements, appeared on the wrong layer, or could not be closed.
Removed the mysterious camping spot on the very edge of a bounce pad. RIP.
【Chapter 1 Main Route Timer】
This update introduces a timer for Chapter 1’s main route (A-side).
After completing Chapter 1, you can activate it using the small machine with a red lever next to the subway station at the start of the first level.
During testing, we found that the timer in the top-left corner may disappear after Deus speaks. If this happens, return to the start and pull the lever again. That should bring it back. Probably.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2725441 | 6318745205768434255 | 2993413084390005835 |
| 2725443 | 522504839365554771 | — |