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Patch notes · published by the developer

Dev Blog #1

On Steam

Dev Blog #1 – Day 2 Patch

Hello folks!

Well, we weren't quite expecting to be back with another update so soon! Our first build didn't get the approval we were hoping for from QA, and there were a few things we felt needed attention before moving forward. So here we are with a Day 2 Patch, bringing some fairly significant changes to the game.

We've made adjustments to the overall game balance, improved several visuals, and added a few details to make combat feel better. Let's take a look!

Gameplay Changes

Game Balance Adjustments

We've made several balance adjustments to improve the overall player experience. Enemy health increments have been adjusted so that the difficulty curve starts to spike a little later into a run, giving players more room to grow before things get too overwhelming.

To go along with these changes, Upgrade Cards have also received buffs across the board. We want these upgrades to feel more impactful and better reflect the adjustments made to enemies.

Bow Improvements

Bows now fire 3 arrows instead of 2! A small change, but one we felt was needed to make them feel a little better to use.

Environmental Interactions

Enemies now collide with obstacles and take damage when knocked back into them. We wanted the environment to play a bigger part in combat, and this gives players another way to deal with incoming enemies.

Visual Improvements

We've also spent some time going over the game's visuals to make things look and feel better overall.

  • Added a small explosion effect when the Player levels up.

  • Added new visual improvements throughout Agal Sar.

  • Added water ripples and surface lines.

  • Added unique death effects for different enemies.

  • Added a dynamic weather system in Agal Sar

  • Improved the water shaders.

These are some of the smaller details that help bring the world and combat to life, and we'll continue working on them as we move forward.

Known Issues

Interactable Pickup Stutter

We've identified an issue where picking up an interactable during gameplay may cause a brief stutter, particularly on weaker systems. We've already identified the cause and will be looking into a fix.

That said, the team needs their much-required weekend, so we'll be picking this one back up after a little rest!

Thank you for playing and for continuing to share your feedback with us. We hope you enjoy the changes, and we'll see you in the next update!

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