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Patch notes · published by the developer

Patch notes 0.6.2 EA

On Steam

Hey everyone!

Update 0.6.2 brings an Endless leaderboard to Gridlords, new rewards and tougher opponents for long Endless runs, and improvements to combat activations and connection recovery.

We've also updated matchmaking, improved the results and leaderboard screens, and fixed several issues when finishing or continuing runs. Here are the full update notes!

Endless adjustments and Combat changes

  • Added a Top 50 Endless leaderboard! Switch between Ranked and Endless from the leaderboard screen.

  • The Endless board ranks players by their highest recorded day reached in an Endless run, with one entry per player across their runs.

  • Endless runs originating from both Casual and Ranked are eligible.

  • Gain 1 expansion point for every 10 Endless days survived. Only days completed after entering Endless count toward this reward.

  • Enemy structures gain +10 base health per occupied tile for each Endless day survived. Your first Endless battle has no extra health from this scaling.

  • Each structure now spaces its activations at least 0.2 seconds apart.

  • On-activation equipment effects and limited-use activation counts now follow when a queued activation actually executes.

Bug fixes & Adjustments

  • Updated the Endless continuation panel to explain expansion rewards and enemy health scaling.

  • Long-run trophy stacks now grow independently of the results-panel background. Trophy colours progress from gold toward amber instead of becoming red.

  • Added leaderboard tab-switching feedback and wider day-count layouts. Rapid switching no longer lets an older response overwrite the selected board or close it because an earlier request failed.

  • Leaving a completed battle or milestone through Options now follows the normal result-finalization flow, including rewards and save cleanup.

  • Reduced unnecessary updates to the run information panel and kept Lord portrait visibility local to that panel.

  • Added clearer localized save-failure text and updated the Endless explanation and leaderboard heading.

  • Removed the forced VSync-off setting and fixed 120 FPS cap, returning frame pacing to the engine defaults.

  • Updated-client gameplay requests no longer fail solely because their timestamps are old or the system clock is incorrect.

  • Fixed a battle-entry server error caused by an obsolete castle-storage reference.

  • Miners' Guild: Removed its unintended recurring cooldown.

Thanks for playing Gridlords!

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