Build 26329889

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Patch notes · published by the developer

Update notes for 2026-10-30

On Steam

Logistics
• Splitters and Mergers now have the same "Hold when destination full (buffer)" switch as Containers. It is ON by default on new buildings: items wait inside the splitter or merger until the machine at the end of the belt has room, instead of being thrown on the ground. Containers placed from now on also default to holding. Turn it off in the building panel if you prefer the old overflow behaviour.
• Fixes the reported case of a splitter feeding two burner generators spilling fuel everywhere once the generators were full.

Controls
• The Recipe Codex moved from N to J. N was also Blueprint Mode, so pressing it while placing a building opened the codex. The hint bar, Help → Keys and Settings → Keys show the new key; you can still rebind it.

Combat
• Damage numbers are crisp again. They no longer leave ghosted copies behind as they rise, and the continuous beam weapon shows one summed number per target every quarter second instead of a stack of overlapping ones.

Under the hood
• Added anonymous performance diagnostics: which graphics preset the game picked for your hardware, which one you actually run, and your frame rate over the session. This is sent alongside the existing crash reports and helps us tune the automatic quality selection, especially on laptops and lower-VRAM cards. There is a note about it under Settings → Graphics.

As always, use the in-game bug report (Settings → Report a Bug) if something looks wrong. Thank you for testing!

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