Thank you to everyone playing the Nookmaker playtest! This update is a big one, inside and under the hood. Here's what's new in v0.3.8:
Combo rewards and 8 new items
- Discovering a combo now gives you a reward: 8 new items to collect, from popcorn for movie nights to a candle with a real flickering flame.
- Already found some combos? You haven't missed anything. Open your journal and claim the rewards for every combo you've discovered so far, one by one or all at once.
- Claimed items can be recoloured just like the rest of your furniture.
- We've trimmed the combo list for now. Some combos needed more furniture than the playtest has, so instead of leaving them half-finished, we're focusing on the ones you can fully enjoy today. They'll come back as more content arrives.
A cleaner room view
- The room HUD has been redesigned to be more compact, so it takes up less of the screen and you can see more of the room you're decorating.
- The furniture catalog is tidier and easier to browse.
- New "More tools" button on the toolbar, with the grid and a new Solid Walls switch, each with a short description of what it does.
Placing furniture
- Items now fit the room by their real shape, not a rough box. A tilted guitar leans flush on the wall, items sit snugly in corners, and nothing slips through walls or sinks into the floor, whatever the angle or size.
- Turn Solid Walls off if you want to place things anywhere, even partly inside a wall.
- Wall decorations stay on their own stretch of wall and no longer slide past corners or doorways.
- Items keep the facing you gave them when you move them from one wall to another, and picking something up off a wall no longer spins it around.
Settings and performance
- A redesigned settings menu. Point at any setting to see what it does, its default value and how much it costs in performance. Each page has its own Reset button.
- New Render Distance option. Buildings in the distance use simpler models now, which makes the town map run smoother, and you can choose how far away full detail starts.
Bug fixes
- Fixed light leaking into rooms through the ceiling.
- Fixed the same combo triggering over and over after you had already discovered it.
- Fixed the "new" dot on the journal disappearing before you had seen what was new.
- Fixed items on a table or shelf ending up in the wrong place after you cancelled a move.
- Fixed items on a table or shelf changing size when you moved the furniture under them.
Many of these fixes came straight from your feedback. Found a bug or have an idea? Use the feedback button in the game. Everyone who sends feedback will be credited in the game.
See you in the next room!
Day Trip Games