This update improves reinforcement arrivals and campaign progression, and clarifies the Harlem Heights briefing.
- American reinforcements in Monmouth arrive when their entry point is clear.
- Continue after completing a bonus campaign returns to New Game without closing the game.
- Harlem Heights explains when the British reserves can move. Block and Minegerode begin on separate hexes.
- The computer opponent avoids ending its turn in square formation when no cavalry can charge it.
- The Merge, Infantry Formations and Charge instructions match the game.