Midnight Launch: A Gameshop Sim · public · first seen
We've got a fairly hefty list of bugfixes, improvements, and other tuning for today's patch, which we've been working on throughout the week!
Receipt printers will now automatically open and eject the empty roll when running out of paper.
The Workroom door will now partially open when first unlocked through the Store Manager, and trigger its tutorial the first time you enter.
This should hopefully make it a little more apparent exactly where to find the new room you've just unlocked, and help you learn how to use it.
Customers will now purchase items at the price that was listed when they chose to purchase them, to avoid some shady business practices.
Sticky notes should now keep their colors when loading a saved game, and show the correct color in the UI.
Customers should no longer show up with a default name wearing a chalkboard.
Hitting a customer at the front of the register queue with the Customer Relations Bat should no longer break the queue.
Each new game started now has its own auto-save slot, to prevent accidental overwrites.
Made some adjustments to the rate at which reputation is gained and new games are released to smooth out the progression curve.
You can now end the day before 9 PM, if you wish.
Joining a game in progress that has expanded the store should no longer result in the store windows being covered.
The neon "OPEN" sign should now be lit up properly when joining a game in progress.
Join code added to the pause menu after loading a multiplayer save game.
This should make it easier for the multiplayer host to re-invite players to their saved multiplayer game even if you aren't friends on Steam.
The settings menu now prevents character movement while open.
Toolbelt slots now properly clear when dropping items.
Lighting improved on lower graphics settings.
An FOV slider has been added to the settings menu.
Tutorial popups should no longer re-appear after loading a saved game in which they've previously been shown.
Floorplan upgrades can now be selected in the Store Manager as soon as you've reached the required reputation level, regardless of your current funds.
This fixes an issue where a player could have unlocked a store expansion, but it would still appear to be locked if they didn't happen to have enough money to purchase it yet.
Inventory count now shows correctly on the PC store.
Die deutsche Lokalisierung wurde korrigiert.
The German localization has been fixed.
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| 3827331 | 2063551320867505104 | 6671156756112307187 |