Anymaker · public · first seen

Dear Makers,
This is our first major update since Anymaker released into Early Access six weeks ago. A huge thank you to everyone who has been playing, publishing creations on the Workshop and sending in feedback. A lot of what is in this update comes directly from that feedback.
There is now a parts and items catalogue! When playing in sandbox or creative dome, the inventory now features a searchable and grouped catalogue on the right, making it much easier to find the parts you want, rather than having to search the boxes.
We have added sleeping. Use a bed, and if all players are in a bed, time will accelerate. Simply exit the bed for time to resume at normal speed.
Items now remember where in the hotbar they were when dropped - this means that when you pick them back up, they resume their slot. This also works with containers, so for example, if you drop your backpack then pick it back up, it will also restore the hotbar for the items in the backpack. This can be very useful for switching modes, for example different building or survival kits.
The new "require" block in microcontrollers allows you to have optionally connected components. Previously, your microcontroller would error if a dismountable component was disconnected (for example, using the data interface). Now you can add a "require" block, and the contents of that block is only active while the required element is connected.

There are many fixes in this update as well. Please see the patch notes below for full details.
We will carry on reacting to your feedback with hotfixes, and work is already underway on the next major update.
We hope you enjoy this new update!
Much love <3
v0.2.0
Feature - items and components catalogue for sandbox and creative dome modes
Feature - sleep on beds to accelerate time (useful for skipping night time)
Feature - added a radius slider to omni, spot and rotating light components
Feature - require blocks in microcontroller check for data presence before computing (allows optional data connections)
Feature - can now sit on building furniture
Feature - FPS limiter settings (only apply when vsync is disabled)
Feature - duplicate tool delete mode now also removes props and items
Feature - persistent toolbar now remembers item slots when dropped (or when container is dropped)
Feature - map now has zoom function and small light to help read in low lighting
Feature - loot now respawns after not visiting an area for a while
Rework - zombies no longer swim faster than you
Rework - engines now output liquid volumes
Rework - losing horizontal speed causes a quarter as much impact damage as gaining it
Rework - loose ropes use the item color and liquid cable has its own color
Rework - train tracks physics simplified
Rework - can now look further backwards when in seat
Fix - fixed the 1-6x26 rifle scope facing backwards
Fix - fixed movement stopping when you release one of two opposite keys while still holding the other
Fix - fixed gas equalization discarding the blended temperature
Fix - fixed inverted hydraulic wheel steering node bindings
Fix - fixed the map page and spawn marker rendering through the mesh
Fix - fixed hatch outlines not matching their shape
Fix - fixed AI melee hits landing out of sync with the swing animation
Fix - fixed power transmission breaking when a vehicle splits apart
Fix - fixed the radiator volume node
Fix - fixed a crash when pasting a blueprint with missing pipe components
Fix - fixed a crash when picking up an item that merges into a stack
Fix - fixed crashes from physics bodies built with no collision shapes
Fix - fixed a crash from buoyancy on unresolved plates
Fix - fixed engines falling silent on an unknown sound index
Fix - buoyancy now works out compartments from their sealed shell volume
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4435341 | 1870844202621467176 | 112910763788334567 |