Meow, long time no see! MeowGun gets a new version update for Halloween's and it mainly features another new extra gameplay mode, along with some level improvements, bug fixes, and a returning mechanic as the devs can't make up their minds.
The monsters have gotten angrier and tougher during the season and our hero finds her usual repertoire of destruction kinda ineffective...! So she found a new set of divine weapons from her attic and proceeds to deliver divine retribution!!
Whip mode is new way to play through the game and it's now available from the Custom Difficulty's Special Mode settings! It comes with a new upgradable melee weapon with different primary- and alt-fire swings, 3 new grenade types or sub-weapons in this case that you have on you at all times and all of them use ammo from a shared ammo pool of SPIRIT. (Which you can find all over the place in a lovely form.) Swap between the sub-weapons with the grenade change button, or just with keys 1-3, use them effectively in conjuction with the whip and kick ass for the lord! Check out the weapon descriptions in the Meowpedia for giggles once you've tried them out a couple times on the monsters!
Also, despite us having tried to make the overall level lighting a bit stronger earlier, we got some feedback that the game was occasionally still too dark, especially for those that like to secret hunt. So we threw the lighter back in the game, it gives you 30 seconds of light, then it has to recharge. It's bound to G and Gamepad D-Pad Down by default, but most of you might need to bind it in the Setting -> Controls menu. Or just reset the bindings, if you're fine with what we've set up as defaults. :3
Also a surprisingly amount of people found it weird and maybe even a crime that the game features a catgirl protagonist and has FALL DAMAGE, as cats famously are immune to it, so, uh, we made it optional! There's now a "No Fall Damage" cheat in the cheat options, along with other funky modifiers to tailor the game more into your liking. ;3
We have a proper native Linux version coming to Steam. It is already packed with the update, but at the moment you have to manually start it from the game install directory / add it as a Non-Steam game. Try it out if you use Linux, it might give better performance than running the Windows version through Proton. We'll set it up with Steam properly after testing it more!
Okay, here's the full changelog:
LEVELS:
- E3L4:
Made the pillars in the starport lobby area breakable for a cinematic effect. Go crazy in there! Added some more lights into some overly dark areas. The backrooms don't have extra "ghosts" in extreme, mäyhem or wall of monsters difficulties. (Now there's 4 in every difficulty setting) - E3L5:
There's now some invisible monster blocking geometry in the boss arena to prevent the Cortex Mother from blocking the way back into the arena in case player respawned outside of it. - E3S1:
Fixed some of the messages in there. - E4L1:
Unintentional sequence skips no longer lock you in the exit area. You can get back into the main level, although you no longer need the red and blue keys. - E4L5:
Added some more funny easter eggs. - Tutorial:
Reworked the tutorial to include a segment for the Lighter usage.
PLAYER:
- Returned the Lighter back with 30 seconds of light. Recharges when not used.
Default keys: Keyboard G and Gamepad D-Pad Down (note you may need to bind them in the Settings -> Controls menu!) - Changed the default key for Selecting Bombs.
New Select Bomb Default: C (this used to be Fuel weapons, now they're just selectable from 6 or the weaponwheel) - All shootable buttons, doors and walls highlight the crosshair in blue, so it's not just the explosive barrels/boxes. Might help with finding some secrets... ;3
- Players that have over 100 health highlight the crosshair in green (earlier was it was blue like with the shootable objects).
- Added couple new voicelines, a new pickup line for the Flamethrower for one.
- Need to meow spam a bit more for the player to start throwing Taiyaki and they have a bit smaller chance to spawn Nekobots.
WEAPONS:
- Ripper Blade:
Fixed ripper blades not making impact sounds every time they hit a wall. - Rocket Launcher:
The rockets do more impact damage and a little less splash damage (Total damage is still higher than before). This is to differentiate it from the Grenade Launcher which does a tad less damage but to a much larger area. Use the Rocket Launcher for singular big targets and use the Grenade Launcher for crowds of monsters. - Fusion Blaster:
The primary fire explosion has been buffed so that monsters take enough damage from it, even if they would be pushed away from the center of the blasts.
GAMEPLAY MODIFIERS:
- Fixed special modes and other gameplay settings being incorrect in online multiplayer games
- Custom skill settings are now loaded from the save games
- The Special Modes no longer load/precache incorrect models when loading a game with a different special mode.
- Fixed Gib monsters in 20s breaking Big Boss death explosions & gibbing stuff.
- Claws Mode now gives you 4 Power Meows. (5 with the Armor Catnomicon)
- Added a new Special Mode: Whip Mode!
You get a divine chain whip and some other holy weapons from a mysterious source... - Renamed Vampire Mode to Sword Mode.
- Added a No Fall Damage cheat into the Cheats section.
LEVEL STATS & INTERMISSIONS:
- Made the Custom Skill settings easier to see what they are in the level stats and intermission screens. Each setting has full words on their own lines (they replace the ammo counters in the level stats)
- There's a new fun ending art screen when you complete an episode with the Whip Mode!
Made by TeaHouseOcha!
MEOWPEDIA & MENU:
- Fixed scrolling the pages with mousewheel. It often caused the focus to be on the wrong page title.
- Added a bunch of funny version subtitles to the menu. ;3