Eslabong · public · first seen
Hello everyone! This is a new patch mostly fixing bugs, adding a champion and making improvements to the Create your champion like adding more stats and customization options.
New content is coming next week with a new class and new build-enabling relics.
Classes are more balanced now after the last couple of balance rounds, so give some unused spells and abilities a try!
Patch notes below. Thank you and have a nice weekend.
EARLY ACESS 0.91.3
New Champion & Customization
- Added a new Luchador Champion.
- Created Champions now receive 480 stat points and can reroll Growth Style on their first Rebirth.
- Added more Champion hairstyles and customization options.
- Enlarged Customize Appearance, including the Champion creation and ascension flows.
Combat & Balance
- Further increased Templar’s health and defense, improved Bowman’s basic attack damage and projectile speed, and reduced Sentinel and Steelwind’s basic attack damage and defense.
- Reworked individual Dodge and Mistake rolls, to make a bigger difference between a bad and a good dodger.
- Borrowed self-buffs now respect their activation conditions instead of firing immediately.
- Improved Mirage’s Drifting Anchor usage at melee range and replacement of misplaced anchors.
- Fixed Goblin Archer’s Finders Keepers priority at close range.
- Expanded Rolling Thunder Charm compatibility with self-centered area attacks, spins, sweeps, and impact abilities.
- Fixed invalid-reference errors in combat AI and cleanup issues with interrupted charges.
Tactics & Draft Mode
- Replaced tactics dropdowns with direct selection buttons and clearer natural/customized indicators.
- Advanced tactics are available before the first Draft engagement.
- In-battle tactical changes persist between Draft matches and after reloading.
- Fixed a Draft progression-reset issue when opening tactics or changing ability order.
- Draft reserves now enter the board on the player’s turn, preventing AI teams from selecting newly added fighters before the player sees them.
- Cup lineups now respect recent First Team changes, including formation and controls. Unchanged teams retain their cup setup between rounds, and the previous cup lineup remains available manually.
Campaign & Events
- Event selection displays rewards upfront now!
- Open Team Cup and Blind Squads winner chests upgraded from Bronze to Gold for new registrations.
- Open Team Cup now uses BO3 → BO3 → BO5, with more structured enemy compositions and targeting.
- Fixed loans failing to expire during cups, secondary leagues, and bye weeks.
- Fixed Champion auction listings showing sale prices instead of the current minimum bid.
- Added withdrawal directly from scheduled tournament team selection, preventing blocks when no eligible fighters are available.
- Excluded Champions and named leaders from class based seasonal modifier draws.
Performance & Interface
- Improved large-battle performance, particularly in 8v8, through AI caching,and lighter HUD updates.
- Optimized post-battle processing with faster AI lineup evaluation and loan offer generation.
- Rival portraits now prepare in the background to reduce stalls before CONTINUE.
- Fixed team HUD overlap on ultrawide displays, including 3440×1440.
- Added Dodge / Mistakes to market previews.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4560661 | 206196532193654957 | 5568160822305378970 |