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Prime World: Classic · public · first seen

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Major update · published by the developer

3.0.0. A major update is already available in Prime World Classic!

On Steam

The update is significant, so crashes and errors may occur initially. If the game crashes, please contact us via “Support”.

General:

– You can set your own screen resolution. Vertical synchronization and parallel operation of the processor and graphics card have been introduced (plus 5–20% to FPS);

– The limit of about 64 frames per second with vertical synchronization disabled has been removed; FPS is noticeably higher, and rendering has been accelerated;

– The number of players in the search is displayed on the mode button and for each mode in the list;

– Replays and their management are now available;

– The game has become 64‑bit and can use the entire computer memory. The game now requires a 64‑bit Windows;

– response in the combat session has been improved;

– voice chat is working again, the technical part has been reworked, and an overlay has been added to the combat session;

– keys: assignments are no longer lost when saving, conflicts are highlighted in red. The camera no longer drifts on its own, slots 16–24 no longer trigger without being pressed;

– the English localization has been improved in all game modes, and the castle has been updated;

– the hero chosen in advance by an ally no longer blocks the hero in the vestibule;

– if the connection to the server is briefly lost, the game will automatically return you to battle.

Castle:

– Advanced game settings in the castle are available;

– A new building has been added — “Scroll Workshop,” which houses the second mini‑game in the castle — “Scroll Workshop” (zuma) from the Borderlands mode;

– A third mini‑game, “Duel,” has been added — you and your opponent take turns moving on the same field: collect three identical talents in a row. Each talent has its own icon — damage, healing, shield, theft, or energy (read the rules).

– A button has been added under “Hall of Fame” — “Mini‑games”;

– A “Stars of Fame” tab has been added to the “Hall of Fame” (one star = MVP 100%);

– The ability to change day and night in the castle has been added; it can be configured or completely disabled (a full cycle lasts 20 minutes: 15 minutes day, 5 minutes night);

– The buildings for construction are divided into tabs, as in the original version of the game, and a new one has been added — Illuminators.

– a new type of builds, closer to the original (thanks to the Legends server team for their help);

– the “Hero” tab has been added — the one where you can read a brief description of the hero and their characteristics, view and choose an image for the hero;

– now the library shows consumables that can be installed on the active skill panel;

– the “Fair” has been updated: skins, flags, frames, loading screens and praise. The assortment is updated on a timer, and purchased items are collected in the “Collections” tab.

– now the selected frames are displayed on the hero panel depending on the number of victories;

– the chat in the castle has been updated and is now divided into two tabs: general and team;

– buildings can be moved by holding down the right mouse button;

– minor visual bugs have been fixed;

– other minor updates.

NEW: resource extraction and building upgrades:

– Resource buildings have appeared in the castle, each faction has its own: the Sawmill, the Mine, and the Farm for the Dokt faction; the Spinning Mill, the Rubber Tree, and the Mushroom House for the Adorni faction. They produce resources for the faction. The building is constructed using resources and upgraded: the higher the level, the more it produces;

– Some buildings now have tooltips when hovered over;

– Resources are stored in the Warehouse building, which has a capacity limit.

– the demolished building is moved to the “Warehouse” tab;

– in the upper right corner, as in the original castle, you’ll find your faction’s resources — silver and crystals;

– the resource log (statistics) can be opened by clicking on the resource corner; for another player, it can be accessed via the player menu in the chat or through a friend’s card.

Heroes:

– Vedun. Skills: Raven’s Eye and Living Hide: transforming into a Raven or a Bear no longer causes a thick fog to appear in the area where the “Raven’s Cover” talent was previously used.

– Medovar. The “Spiced Honey” skill no longer interrupts the raising of the flag and other long‑duration actions for Medovar and nearby allies;

– Ha`Ka / Da`Ka — the error that prevented the selected images from being applied in the castle has been fixed;

– chronicle. The “For All Time” skill has been fixed — the bug that caused the talent to always increase Willpower has been corrected;

– new talent set, “Crystal Prism,” has been added;

– new characters have been added: Lagoon and Taurus:

For more details about the rebalances (changes) and new heroes, follow the link:

https://docs.google.com/document/d/13wPa5ALjoT65hMYj7vBLlyfw3L44r9pw0WyNRjTDkQo/edit?usp=sharing

Combat session:

– Prime Crystals are awarded for each battle: 1 to 3 for a win, up to 1 for a loss. The reward is displayed on the battle results screen;

– the battle statistics now include a count of the number of wards placed (3) by players;

– new keys have been added to the settings in the battle session: “Communication” and “Additional”;

– now, when the LMB is held down, the hero’s auto‑run is activated;

– the hero’s movements have become smoother.

– auto‑attack — it can be disabled, in which case the hero will only attack when you click the mouse;

– smart casts have been added to the active skill panel; you can turn them on/off in the settings;

– double‑clicking a skill casts it on the character. You can adjust the interval to prevent accidental clicks;

– the settings now include the option to change the size of player portraits and the mouse cursor.

– a new “Signal Wheel” has been added, with the following indicators: “Coming here,” “Attacking,” “Caution,” “Enemy ward,” “Ward needed.” Each signal has a marker on the ground and a sound. Wheel settings are available. To use, press Alt + RMB;

– a new “Player Praise” function has been added: pressing Alt + clicking on an ally’s portrait in the top panel will activate it;

– Alt+click on a skill writes the reload time with tenths in the chat; it works for both the portal and items;

– voice chat on allies’ portraits: you can see who is speaking and who has their microphone disabled. The voice key is in the settings, “Communication” → “Voice Chat”;

– the ability to adjust the sound signal from allies has been added;

– ping display has been added.

– The combat interface has become clearer: the edges and lines are smoothed out and don’t turn into a “mess” at 2K and 4K;

– If an ally leaves the battle, each remaining team hero gains +5% to health and +5% to the highest stat in each pair for each ally who leaves: Strength and Intelligence, Agility and Cunning, Stamina and Will. Works in all modes. When an ally returns to the battle, the buff weakens. The status tooltip shows how many allies have left and what the current bonus is.

Game modes:

– the updated “Training” mode: call any hero without leaving the battle, change the hero’s appearance, call/ recall allies and enemies, invulnerability and infinite energy, etc.;

– the Challenge mode is activated;

– the Challenge mode now supports 10 players per team (previously 5). Everyone chooses heroes in the loading area; you can gather the entire team of 10 players in a party.

– new “Golden Difficulty”: the Chud is 1.5 times stronger than on Red Difficulty, and enemy heroes are also stronger. However, allied towers are 1.5 times stronger, and team heroes receive the “Willow’s Blessing” at the start of the battle: +50% to Health, Energy, and other stats. The boost is full for the first minute, then it fades over 10 minutes; the status tooltip shows how much time is left. The mode has a new gold icon.

– In the Outpost mode: pure damage dealt to vehicles is now absorbed by its shield.

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