Deadworld Ascension Playtest · public · first seen
SKILL TREES
- Mastery nodes are now learnable for every class branch: -20% cooldowns on that branch's moves (TEMPO). Choosing ECHO or CHARGE arrives in a later update.
- Apex capstones (all classes): casting an ultimate halves the remaining cooldown of your other ultimates.
- Ascended ultimates: Worldroot (Druid), Eclipse Veil (Rogue) and Colossus Fist Rain (Conjurer) become 50% larger and last 50% longer at rank 3.
- New combos: Evergreen (Druid heals root the nearest foe), Oath of Many (Conjurer keeps two Drizzlefins), Lethal Dose (Rogue: Viper's Kiss detonates your Plague Cloud).
UI
- New engraved boss health frame for bosses without their own bar.
- Storm Night tracker: new wave icons and defense badge.
- New loading screens for each region.
- Pack-nearly-full card restyled.
FIXES
- Removed a red debug warning line at the top of the screen.
- Footprints and wet sand now follow you along every beach.
- The First Steps panel no longer covers the end-of-chapter card.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5394151 | 843009440334274845 | 3720569855843676902 |