Build 26326379

build

A Thousand Years · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
14:58 UTC
Time · UTC
Major update · published by the developer

Update v0.7.1

On Steam

This update is quite important for me, marking the return to development after months of stop, and bringing a complete new "neutral" faction, the Rogues, and a lot of other improvements. Much polishing was made to the siege phase of the game, which was still quite buggy. Also, a lot of improvements were made to the user interface and critical parts of the game. Villagers are now more present in cities and their animations more fun.

So, the Rogues...

They are now the faction in charge of guarding the structures on map. They aren't really good or evil, like the two main factions, they just don't have allies and fight everything that stands in their way. For the moment they will mostly have a defensive role, but I'm thinking about a new game mode in which this faction would have a more important role.

The complete changelog:

v0.7.1

- New faction: Rogues! They now defend structures on map as a neutral faction

- New neutral alignment and battle queue system (with more than two factions in battle)

- Villagers, reworked animations and fade-out effect when reaching target

- Villagers, increased their presence in bigger cities

- Changed the way UI controls are highlighted on mouse over

- Production screen, improved highlight feedback on menus

- Changed the indicator for the upgrading cities on map

- Fix, total units weren't correctly counted when inside structures

- Fix, unit inspector, while dragging an item the slot icon was not appearing immediately

- Fix, campaign, faction banner not visible on leaderboard's window when winning campaign

- Fix, monster and rogue parties were not visible on map in Sandbox mode

- Fix, siege, resource depots duplicated in city after a siege

- Fix, siege, defenders' cargos delivered to the besiegers' camp, now they turn back

- Fix, siege, cargo without units starting a siege, city stuck under siege forever

- Fix, siege, possible crash when an army reached a besieged city without a valid camp

- Fix, siege, battle not starting in the camp when enemy units were moved there from the city

- Fix, siege, attackers' items left in the city when the defenders win

- Fix, AI, siege resources sent to the enemy city instead of the siege camp

- Fix, AI, siege camps waiting for resources never supplied

- Fix, AI, resources sent to own cities under siege

- Fix, logistics, duplicated resources when merging armies, ships and portals content

- Fix, sandbox, Rogues and Monsters units, armies and camps without owner after loading a game

- Updated engine version (with various performance improvements)

Cheers!

-Max

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
114709244638897359619565465911656544954607306