PERSONAL COMPUTER SOCCER by David Minayo · public · first seen
# PERSONAL COMPUTER SOCCER · CHANGES FROM 0.9789 TO 0.9801
Two new countries, 184 additional clubs, their own crests and trophies, and the Copa Libertad de América now open to North American teams.
### MEXICO · 82 clubs (0.9790)
- Liga Azteca (18 clubs), Ascenso Azteca (16), Liga Maya (18), and Liga Tolteca (20).
- Below them is Liga Olmeca: 10 clubs that do not play regular league matches; the top 2 are promoted.
- Copa Quetzal and Mexican Super Cup.
### UNITED STATES · 102 clubs (0.9790 and 0.9791)
- An open league pyramid with promotion and relegation. Canadian clubs also compete here.
- Major Soccer League, United Championship, and United League One, with 20 clubs each.
- Next Pro League: 42 clubs split into two groups (East and West); the winner of each group is promoted.
- Union Cup and United States Super Cup.
- (0.9791) The divisions have been renamed Major Soccer League, United Championship, United League One, and Next Pro League (East and West), bringing their names closer to their real-world counterparts. Manual updated.
### HOW IT WORKS (0.9790)
- Simple format: all leagues use a double round-robin system, the team finishing first wins the title, and 2 teams are promoted and 2 relegated in every division.
- Reserve teams ("B", "C", "II"): they can never play in the same division as their parent club or above it, and cannot enter cup competitions.
- Career progression and finances work like in Brazil: the top division is equivalent to Spain's Second Division, while the fourth tier is equivalent to Federal III. New careers can begin in either country.
- Fictional club names (real city plus nickname) and generated squads with fictional player names.
- STANDINGS: when managing a Mexican or American club, the CUP AND LIBERTAD button appears (showing the domestic cup, Copa Libertad including its qualifying round, and the Super Cups). RESULTS includes the corresponding tabs.
- EDITOR: Mexico and the United States are now available (clubs, players, CSV). Manual updated.
### COPA LIBERTAD DE AMÉRICA (0.9790 and 0.9796)
- Mexico (3 clubs) and the United States (2) enter a two-legged qualifying round against the 5 lowest-ranked qualifiers from the other countries.
- The winners complete the 32-team group stage.
- The American continental cups take place whenever a save includes Argentina, Brazil, Mexico, or the United States.
- (0.9796) If the defending champion is from Mexico or the United States, it occupies one of its country's allocated places, as already happens with Argentina and Brazil. Previously, if the champion had not qualified through the league, its country received an additional place.
### UNIQUE CLUB CRESTS AND TROPHIES (0.9790, 0.9797 and 0.9798)
- (0.9790) Both countries initially arrived with temporary crests and trophies while the final designs were being completed.
- (0.9797) Every club in Mexico and the United States now has its own unique crest:
- Mexico: inspired by traditional crafts and festive culture.
- United States: inspired by the atmosphere of Hollywood movies.
- (0.9797) New trophies for all four leagues in each country, the Copa Quetzal, the Union Cup, and both Super Cups.
- (0.9798) Removed unwanted white gaps from the handles and cut-out sections of the Union Cup trophy and the Mexican First, Third, and Fourth Division trophies.
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## MORE NEW FEATURES
### Fast simulation for leagues you are not following (0.9796)
- OPTIONS › Fast Simulation (set to No by default). Selecting "Leagues You Don't Follow" speeds up matches in countries where no human manager has a club.
- Results are calculated based on team strength. Goalscorers, assists, cards, substitutions, minutes played, ratings, and match statistics are assigned consistently.
- League tables, scoring charts, player profiles, and suspensions work as usual.
- Your country, those managed by other human players, and international club competitions continue to use full-detail simulation.
- With five countries active, each matchday takes approximately 30% less time.
### New Japanese club crests (0.9801)
- All 100 Japanese clubs now have new high-quality crests, featuring a variety of Japanese-inspired styles: manga, ukiyo-e woodblock prints, samurai armour, festivals, legends, and more.
### Faster performance (0.9793)
- CLUB now opens instantly. HONOURS previously took several seconds because the game repeatedly loaded competition names from files thousands of times.
- Screens now load faster because backgrounds are prepared only once per session. SQUAD, BUY, LINEUP, STANDINGS, and RESULTS are between 20% and 45% faster.
- Advancing through matchdays with multiple leagues is approximately 20% faster with five countries. AI lineup selection, transfers, and player history processing now avoid unnecessary repeated operations.
- Results remain exactly the same: identical starting lineups and scores.
### SEARCH · World Map (0.9793)
- Continents without active clubs in your save now appear grey, without the "COMING SOON" message, across all three interfaces.
- Corrected the singular wording for "1 country".
### Loans: extended completion deadline (0.9794)
- Loan deals already under discussion when the transfer window closes can still be completed during the following 2 weeks:
- Offers received for players you have made available for loan.
- Loan requests already accepted by another club.
- Players offered to you on loan.
- Previously, offers arriving during the final week of the transfer window could appear after the market had closed, making them impossible to accept.
- New loan requests and offers cannot be initiated outside the transfer window. An inbox notification explains the extended deadline when the window closes.
- EXTREMO:
- Loans work during both transfer windows (summer and winter).
- When the winter window closes, unanswered offers expire (previously they remained visible but could no longer be accepted).
- Notifications now correctly explain that offers return when the next transfer window opens, rather than during preseason.
- LOAN · STATUS now indicates the last matchday on which offers can arrive.
### MY GOALS: only goals with available replays (0.9795)
- Highlight goals are now limited to those with an actual recorded play, meaning goals scored in INTERACTIVE or VIEWING modes. This applies to:
- MEMORIES › MY GOALS and THEIR GOALS in player profiles.
- GOAL OF THE SEASON and TITLE-WINNING GOAL.
- LEGENDS AND THEIR GOALS, and spectacular goals featured in PCS NEWS.
- Goals generated through RESULTS are no longer saved as highlights because they cannot be replayed.
- Goals without visual footage from previous careers are no longer displayed. When the 500-best-goals limit is exceeded, older entries are removed from the list instead of remaining without footage.
- Regular goal statistics, including scoring charts and individual player histories, remain unchanged.
### NIGHT MODE with teletext styling (0.9789)
- SQUAD, BUY, and LINEUP:
- Black panels and alternating black and graphite rows.
- Yellow column headings.
- Attributes displayed in green (80 or above), white, orange, or red (below 40), with the overall rating (ME) in yellow.
- Hovered rows in graphite and selected rows in dark yellow.
- Black buttons with yellow borders, and BACK in red.
- Player positions retain their original colours.
- BUY: AVAILABLE funds are displayed in the points-style scoreboard.
- LINEUP: TEAM AVERAGE uses a points-style number and yellow bar. The pitch displaying player photos remains unchanged.
- STANDINGS:
- Points displayed in yellow.
- Your team highlighted in dark yellow.
- League positions and the legend use the colours of their respective zones.
- The LEADER card features a red stripe.
- Pop-up windows opened from these screens (player profiles, MARKET, TOP SCORERS, etc.) remain unchanged, as do the CLASSIC and MODERN interfaces.
---
## FIXES
### Clubs outside your active leagues running out of players (0.9798 and 0.9799)
- (0.9798) Clubs outside your playable leagues (Asian, South American, and European clubs without an active competition) no longer gradually run out of players. These clubs never sign replacements, so transfers, retirements, and expired contracts could eventually empty their squads.
- (0.9798) If a squad falls below 18 players, it is automatically replenished to 22 with newly generated players matching the club's country and level:
- At the beginning of each season.
- When loading a saved game.
- When opening the club profile.
- (0.9798) Existing saved games are automatically repaired when loaded.
- (0.9798) European clubs without an active competition, South American clubs, and Asian clubs now display their squads when their profiles are opened from any screen, not just SEARCH.
- (0.9798) Asian clubs now display their actual country and league ("Saudi Arabia · Dunes League") instead of "UEFA".
- (0.9799) If an Asian club appears without players, the game first restores its existing players who still belong to that club. New players are only generated to replace those genuinely missing due to transfers or retirement.
### Player roles and shirt numbers (0.9800 and 0.9801)
- (0.9800) Outfield players (defenders, midfielders, or forwards) whose profiles incorrectly assigned them the goalkeeper role are no longer treated as goalkeepers. They now play and appear in their correct positional roles and do not receive goalkeeper shirt numbers when joining a club. Actual goalkeepers are unaffected.
- (0.9801) Role changes made in the Editor to players from European clubs are now correctly applied in-game. Previously, the game continued using the original roles, meaning a newly signed player could arrive with an incorrect role. The Editor now also displays the role actually used by the game.
### PCS Challenge in NIGHT MODE (0.9792)
- DECISIONS · PCS PREDICTIONS: after selecting CONFIRM, your prediction (1, X, or 2) remains visibly highlighted. Previously, all buttons turned grey, making it impossible to see which result you had predicted.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5228391 | 710077512947897297 | 969475726795688358 |