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Major update · published by the developer

ROLLA 1.1 IS OUT NOW

On Steam

It’s Halloween, and we’re celebrating in true ROLLA style: more grabbing, more growing, ZERO table manners.

The ROLLA 1.1 Update is live now! We’ve been listening to your feedback and serving up gameplay improvements, fixes, and a brand new challenge to feed your ever growing appetite.

INTRODUCING: ATOMIC TIME ATTACK

The nuclear clock is ticking. Better make every roll count.

Atomic Time Attack brings a new level and game mode to the ever rolling roster. You’ll start with the countdown already running, and every human you eat adds precious time to the clock.

Be fast, be creative, and stay hungry!

You can jump straight in from the main menu, with no progression required to unlock it.

GAMEPLAY UPDATES & FIXES:

  • A small tendril now highlights humans within grabbing range, making it clearer who can be grabbed.

  • Grabbing now scales with ROLLA’s size. You’ll start with one tendril and be able to snatch more humans at once as you grow.

  • Enemy waves and spawning have been reworked to prevent too many enemies appearing too quickly.

  • Growth has been adjusted, with human enemies and civilians now giving ROLLA a bigger size boost.

  • General pacing has been improved, particularly in the first few levels.

  • Fixed an issue where airstrikes could sometimes leave ROLLA feeling stuck.

  • Fixed out-of-bounds spawning in Blood And Highway, keeping enemies, power-ups and NPCs within the level’s playable area.


A FRESH START FOR THE LEADERBOARDS

Leaderboards have been reset with this update so that scores reflect the revised gameplay and balancing. Your completed goals, achievements and Rolladex progress are all staying as they are.


Thanks for all your feedback and for keeping ROLLA well fed. Keep it coming, and let us know how you get on with Atomic Time Attack!

Happy Halloween. Now go eat someone.

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