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Patch notes · published by the developer

Fat Chance — Update 1.0.24

On Steam

Balance & Improvements

  • Monsters now drop a coin when killed, except rats.

  • The Strength Pill now boosts melee weapon damage and makes thrown items hit harder and fly faster.

  • Tamed rats now move faster while following you.

  • Increased the Guiding Light’s movement speed.

  • Increased respawn delays for several monsters.

  • Monsters now react more consistently to attacks, including hits from behind.

  • Cleaned up controller button prompts and spectator text.

Bug Fixes

  • Fixed a softlock when dying in the sewer well with quest items. All items the player was carrying now return to their original positions.

  • Fixed arena fights ending early when a participant moved back toward the entrance.

  • Fixed players and monsters becoming trapped behind arena grates.

  • Fixed sleeping Carrot Beggars blocking doorways.

  • Fixed attacks passing through parts of some monsters.

  • Fixed the Popgun’s ball failing to return while running away from it.

  • Fixed furniture blocking the pickup of visible items on top of it or inside open drawers.

  • Fixed tamed rats walking onto floor spikes. Monsters now avoid them.

  • Fixed floor spikes killing players slightly beyond their visible edges.

  • Fixed dead monsters sometimes appearing alive.

  • Fixed coins clipping into surfaces and corrected collision on several furniture and kitchen props.

Per-depot manifest changes

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