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Major update · published by the developer

Out now — and everything that changed since August

On Steam

Out now — and everything that changed since August

Hi everyone, BORROW or ROB dev here.

It's been quiet since the August update. In the meantime, almost every part of the game has been rebuilt: combat rules, the map, bosses, progression, visuals and sound. The result is now out as a full release.
This note covers everything that changed since August in one place.

At a glance

  • Rewind Battle, refined — one clear set of rules for fighting beside your past self, the Forward Agent.
  • BORROW, reworked — damage you block together fills the BORROW Gauge; a full gauge opens a Parallel Assist.
  • Temporal Pincer and the Pincer Circuit — equip Temporal Pincer Weapons and invest in circuits to build your own deck.
  • Worldlines — pick one of 17 worlds each run, each with its own rules.
  • Every boss redesigned, plus the Pantheon Avatar — every boss strikes back through time.
  • Reworked B.O.R.R.O.W. skill tree, Legacy, difficulty, events, caravans and tutorial
  • Text in all 10 languages revised; stability and performance improvements

Core changes

Rewind Battle — fight beside your past self

  • After a Forward Battle, use the Core to rewind it. The Forward Agent who fought that battle appears beside you and replays each turn backward, while you fight next to them as the Rewind Agent.
  • Every hit in the Rewind Battle is real damage. Enemy HP is never rewound: enemies keep the damage they took in the Forward Battle. Only your agents recover.

BORROW and Parallel Assist

  • In the Rewind Battle, stand on the Forward Agent's slot. When an enemy strike lands, a timing window opens. Hit it and both agents take less damage (PERFECT 50% · GOOD 25%).
  • Damage you prevent fills the run-long BORROW Gauge. Land a judgment on a full gauge to open a Parallel Assist: an agent from another worldline crosses a gap in time to help, and the reward you pick takes effect on the spot.
  • Picked rewards are recorded. Pick one again and its level grows, raising its values. Choose "Not now" to keep the gauge full.
  • Staying apart and giving up BORROW is ROB.

Temporal Pincer and the Pincer Circuit

  • A red crack marks the enemy your Forward Agent is about to attack. As time runs backward, it shows you where your past self attacked. Attack that enemy at the same moment and you hit it from both sides of time: a Temporal Pincer.
  • Equip Temporal Pincer Weapons in the sockets of the Pincer Circuit, then invest in its circuits to grow them. There are color circuits, weapon trait circuits, and the Agent Adaptation Circuit, which gives each agent a unique bonus effect.
  • A successful pincer judgment opens a Parallel Pincer: pick one of three rewards, and an agent from another worldline attacks alongside you from beyond the crack.
  • The Parallel Pincer is your secret move for the one piece your build is still missing. Let help from another world complete your build.

Worldlines

  • Choose a worldline at the start of each run. Each of the 17 worldlines comes with a boon and a cost, so even the same agents play differently every time.

Every boss redesigned, plus the Pantheon Avatar

  • Every boss's Forward and Rewind structure has been redesigned. Learn how they strike from the future in the Forward Battle, then hit back in the Rewind Battle.
  • Boss intents show only the action. How that action plays out in the rewind is yours to read.
  • New boss: the Pantheon Avatar. Also new: the final battle against Pantheon, with a finale after you win.
  • New boss entrances and a stronger sense of threat.

B.O.R.R.O.W. skill tree

  • The tree is rebuilt around the Rewind Battle. Plain stat nodes have been replaced with effects that change how you play.
  • All three active skill slots are open from the start.

Legacy

  • Equipment is now Legacy cards. Equip them in an agent's Legacy slots for passive effects. Slot 4 takes an Enhanced Legacy.

Difficulty

  • The launch version ships two difficulties: Present and Runaway Entropy.
  • Runaway Entropy's rule is Entropy Backflow: spending Core power builds Backflow on your Pincer Circuit, and each threshold adds a penalty to circuit cards.
  • Higher difficulties will unlock in later updates.

Map, events and caravans

  • Each run builds a new continent. Secure regions as you hunt Pantheon; every region has its own traits.
  • Events have been reworked with new illustrations and choices. Five caravan factions now offer reputation and contracts.
  • New mid-battle events: Courier Hunt and Supply Crate Drop.

Tutorial

  • Your first launch drops you straight into a tutorial operation.
  • A short guide appears the first time you meet each system.

Content

  • Pick 2 of 4 agents · nearly 280 cards
  • 17 worldlines · new event illustrations · new soundtrack
  • Many enemies and bosses redrawn
  • 10 languages (한국어 · English · 日本語 · 简体中文 · 繁體中文 · Français · Deutsch · Español · Italiano · Português-Brasil), with all text revised

Visuals, sound and UI

  • New look across every screen: the map, Command Center, main menu and prologue.
  • New effects for time cracks, Temporal Pincer cut-ins, BORROW cut-ins, hit feel and boss entrances.
  • New agent animations.
  • New sound for cards and bosses, plus regional ambience.
  • Numbers on screen now match what actually happens, including end-of-turn forecasts and incoming damage on HP bars.
  • Clearer intent icons, HP bars and card text.

Quality of life and stability

  • Safer saves: protection against corrupted saves, with automatic recovery from backup.
  • Fixed many crashes, including one that could freeze a battle.
  • Lower texture memory use, and less lag in heavy scenes on low-end PCs.
  • New graphics quality (Auto / High / Low) and frame cap settings. Screen flashes can be turned off.
  • Press ESC to cancel targeting. Starting a new game now asks before overwriting your save.

Free demo

  • The demo stays free. It now offers up to 1 hour of play, and the final battle against Pantheon awaits in the full game.
  • A run in progress in the demo carries over to the full game.

Coming in future updates

  • Two harder difficulties for experienced players
  • ECHO, a purple agent built around time-manipulating abilities, with 40+ unique cards and Legacies of their own
  • A Temporal Pincer Weapon only ECHO can wield
  • New circuits for the Pincer Circuit, plus 5+ new Parallel Assists and Parallel Pincers
  • Balance patches at least once a week

Please share feedback and bug reports on the Steam discussion board. We read all of them.

Thank you for rewinding time and jumping back into the fight.

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