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Major update · published by the developer

Update 0.9.6 — Multiplayer

On Steam

Hello, Commanders!

We are excited to present a major update 0.9.6 for Relictor. The main highlights of this patch are a full-fledged multiplayer mode—allowing you to fight and progress together with friends—and a complete UI overhaul. Additionally, we have done extensive work on synchronizing game mechanics and fixing bugs.Here is the full list of changes:

Main Feature: Multiplayer and Co-op

You can now conquer the world of Relictor together with your friends!

  • Steam Integration: Added a lobby system with the ability to invite friends directly via Steam and add other players to your friends list.

  • Spectator Mode: If your base is destroyed, the game isn't over for you. You can now freely spectate your remaining allies, switching between their bases and units.

  • In-game Chat: Added a text chat with sound notifications on maps for easy coordination.

  • Co-op Quests: Added a voting system for text quests (only players whose bases are still operational have the right to vote).

New UI and Quality of Life (QoL)

  • Adaptive UI: The in-game interface has been completely updated! It now scales correctly across all screen resolutions and aspect ratios (including ultrawide monitors).

  • Tech Tree: The research system in the laboratory has been reworked and is now presented as a clear and user-friendly technology tree.

  • Quick Settings: Added quick-setup buttons to the mini-configurator.

  • Player List: Pressing Tab now correctly displays the full list of all match participants.

  • Control Groups: Newly formed unit groups are now automatically assigned hotkeys for quick management.

  • Toggling cursor control with F1 now properly hides the cursor.

Network Synchronization (Multiplayer Fixes)

We have done a massive amount of work on the netcode to ensure the game state is identical for both the host and clients:

  • Fully synchronized animations for all objects, as well as visual effects (including dynamic dirt/wear on objects).

  • Synchronized mechanics for trading, dismantling modules, and starting lab research over the network.

  • Synchronized unit group creation and unit upgrades.


Thank you for your support and feedback! Gather your friends, test out the multiplayer, and be sure to share your impressions in the comments and community discussions!

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