Tutorial improvements
- Adjusted the layout and spacing of health, combat slots, vehicle information and mission UI to match the actual game UI.
- Added a completion notice and an automatic return to the main menu after 3 seconds when the tutorial ends.
- Connected practice-target hit and death sounds, along with stage-transition and completion sounds.
Localization improvements
- Fixed the weapon inspection screen being stuck in Korean. Titles, instructions, weapon names and descriptions, selection indicators, stats, time units, additional effects, buttons and error messages now use the selected language. Changing languages while the screen is open also refreshes its content.
- Added missing translations for bandage, drink and vehicle-booster control settings; mission rewards; some hints; and credit balances, rewards, exchanges and error messages.
- Localized the final duel's title, preparation and start messages, and draw result. Improved localization for shop and mission UI created or opened during play.
Movement and running animation
- Increased base running speed from 4.5m/s to 5.1m/s. Base walking speed remains 2.8m/s. Actual speed may vary with weapon or item effects.
- Revised the running animation to convey running more clearly.
Footstep improvements
- Reduced walking footstep volume by 30% and maximum playback range from 15m to 9m.
- Increased running footstep volume by 20% and maximum playback range from 15m to 18m. Footsteps heard by other players also use the volume and range appropriate to walking or running.
- Changed footstep timing from distance traveled to left and right foot landing events in the animations, and prevented duplicate sounds during animation transitions. Keep the noise difference between walking and running in mind.
Post-match voice chat fix
- Winners, eliminated players and spectators now share a voice channel on the “Last Egg” results screen. Fixed conversations being cut off because winners and eliminated players remained in different channels, and kept voice chat active after eliminated characters are deactivated.
- Microphone mute, push-to-talk and always-on voice settings still apply. Push-to-talk users can keep using their configured key. Survivor and eliminated-player voice separation during matches is unchanged.
Mission completion popup fix
Adjusted the completion message to appear in front of the mission HUD each time it is shown, so it is not hidden behind it. This change covers both gameplay and the tutorial.
Notes
No control keys were added or changed.