GloveUp! · public · first seen
I know some people lost their saves a few hours ago and I apologize for that. It was due to an error I made on one of the fixes. If you'd like to recover your save, you may be able to recover it:
1. Go to steamappscommonGloveUp!GloveUpSavedSaveGames/Backups and find the GameSave_[SomeNumber].sav you think was your last save
2. Copy it
3. Paste it into steamappscommonGloveUp!GloveUpSavedSaveGames
4. Delete the current GameSave.sav you have in there
5. Rename GameSave_[SomeNumber].sav you just pasted to GameSave.sav Other than that, it
Shouldn't be an issue anymore moving forward. Here are some other fixes/updates:
Added trotting (double tap WASD to trot on keyboard) when joystick is at maximum. It looks a bit funky right now but I will fix the animation and balance it.
Added crowd options to gameplay settings:
1. Normal - How it is currently
2. Cheap - Turns crowd into black silhouettes, saving memory. Still has sound
3. None - No crowd and no sound
Fixed issue with gaining no medals upon level up when fighting an opponent of the same level
Fixed game freezing when pausing in between transitions
Fixed bug causing stamina deduction when pressing attack buttons while blocking
Added but not thoroughly tested:
Added comeback/snowball mechanic. Player gets rewarded with higher damage bonuses as their successful hits outnumber the opponent's successful hits. This gives you a better chance against higher level opponents if you can overcome the initial disadvantage.
Added option to create local-versus only characters in Local Versus gamemode. Does not affect career characters.
Issues I'm aware of:
Maximum stamina penalty from body attacks is too high.
Body breaker AI is too strong
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4714011 | 837436730015707261 | 482635191930562029 |