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Rushmark · prelaunch, public · first seen

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Patch notes · published by the developer

Patch 1.0.2 - An Easier Way In.

On Steam

Thanks to everyone who's played in the first few days. A handful of new players got stuck in the same few places, so most of this patch is about those places, plus a long list of fixes.

Course 5

  • Course 5 is the hardest course in Season 1, and now it says so: a red fourth star on the course list and the start sign, and "HARDEST IN SEASON 1" until you've set a time there. If it's a wall, Courses 6–10 are gentler. Come back to it.
  • Section 3's climb no longer kills you. Fall, and you land; the enemies you broke above you come back (with their points taken back), so you climb again from where you are.
  • Arrows on the Section 3 climb show the way up.
  • Section 2: a wall now sits above the armoured gate. The way through is under it, with the area ability.

Blind drops

  • Course 4 Section 3 and Course 8 Sections 4 and 5 get a direction arrow on the drop, so you're not jumping into the dark.

Tutorial

  • The two dash ladders near the end are spread out. Each dash now has its own enemy, with time to see the hit before you dash again. No more mashing.
  • The last room's wall moved and got taller, so a missed chain stops you right away.
  • The armoured-enemy room gets a wall above it, so the area ability is the only way past.
  • New demo ghosts for the two ladder rooms.
  • The welcome screen shows your controls as a proper key table, and the longer room instructions are split over two lines so they're easier to read.

Controls and menus

  • Settings now opens from the pause menu. Change a key, mouse button or pad button mid-run and the on-screen hints update straight away.
  • Rebinding is easier to find: the welcome screen and the main menu both point to it.
  • The pause menu is tidied up: both columns line up, and the volume sliders have a new look (in Settings too).
  • Controllers: A and Back work on any connected pad, not just the first one.
  • Back on a Settings dropdown closes the dropdown instead of leaving Settings.
  • Rebinding: picking a key another action uses swaps the two, and an action left with nothing says UNBOUND.
  • Menus keep their controller focus when the course list or Settings refreshes.

Spectate and ghosts

  • Spectating a run now plays its dashes, area bursts, jumps and wall kicks.
  • Spectate shows the dash indicators as the player had them, air dash included.
  • Runs recorded before 1.0.2, the staff rival ghosts included, stay quiet on their jumps and show one dash indicator.

Fixes

  • Going from the tutorial straight into Course 1 could leave the finish locked. Fixed.
  • A save cut short by a crash or power cut is set aside instead of replacing your good one.
  • Marathon: respawning at a checkpoint rewinds your splits properly, and long marathon runs upload their ghost.
  • CLEAR MY TIMES also clears your Marathon furthest mark.
  • A ghost that fails to download no longer leaves "DOWNLOADING GHOST..." on screen.
  • Restart no longer drops you into the menu preview.
  • Slow connections retry uploads sensibly instead of re-sending the same replay over and over.
  • Some behind-the-scenes performance clean-up.
  • Leaderboard checks on the server are tighter, and Course 5 pays Season Points as the three-star course it is.

If something's still a wall for you, tell me where. That's how this patch happened.

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