Mortal Shell II · public · first seen
Lazlo's armor protection no longer persists after switching shells or stacks with repeated use
Using a traversal gate right after Proxima's shell ability no longer leaves your melee weapon unequipped
Ability indicators should now refresh correctly at the end of a shell memory
The camera now tracks the long ball hurl during the monolith attack while locked on
Fixed Orrem pushing players through the elevator floor when he dies, and players getting stuck in his corpse
Rotten Autumn Shell Shades now correctly despawn when you're knocked out of your shell
Fixed an issue that caused Proxima to unequip her melee weapon
Fixed shells appearing as white silhouettes in the inventory menu
Fixed Eredrim's Ethereal Diapason disappearing
Fixed an exploit that allowed players to make Proxima invincible
Fixed shell summons being invisible the first time they're used
Fixed the Wellspring Tarstone sometimes not being added to your inventory
Ruk now always appears at the top of Marrow Keep, so Rickart's Journal can always be delivered
Fixed lute visual effects sometimes playing indefinitely
Fixed duplicated drops in certain areas
Fixed the Channeler's Stone not refunding resolve after using certain weapons
Buffed the Waning Stone: resolve cost reduced by 10% per level
Lute chest material improvements
You can now re-enter the Sideways dungeon
Fixed encounter completion tracking in the Killer Ritual Dungeon
Closed off an exposed area in a dungeon chapel
Fixed night mode triggering inside the hub
Fixes and improvements to kill zones
Lighting fixes in the Temple of Vaatra, plus general environment fixes
Fixed dungeons sometimes unloading while entering them
Fixed several collision bugs that could cause the player to get stuck
Graphics options now go above High when set individually instead of using a preset
Photo mode camera sensitivity is more precise
The photo mode scaling setting now applies correctly
Weather effects like snow no longer stay on after exiting photo mode
Fixed the character's head flicking when returning from pause, inventory, menus, beacons or photo mode
Shell memory titles no longer overflow their text box in some languages
Localization fixes and improvements
Mixing and timing improvements across many enemies
Brigand rock projectiles now have a doppler effect
Ambient audio tweaks
Several crash fixes and stability improvements (including Zmey and dungeon crashes)
Improved dungeon transitions: smoother entry fade, background checkpoint saves, less hitching and better memory handling
The Overkill graphics setting can now be selected (PC only)
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2584271 | 4253381402711836633 | 2342367922724551087 |