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Patch notes · published by the developer

Roguefort 0.35.1 - "World map hotfixes and polish"

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Hey everyone,

This is a hotfix update that irons out some issues with the world map changes in 0.35.0 and does a bit of polishing at the same time to the map.

The big headline for this is that I made a big design decision today. For a long time the world map has had a fog of war, so you had to explore it to reveal the map. While intended to give a sense of completion and revelation of the unknown, at the end of the day it just isn't that great of a design choice. I mulled over this for a few weeks since the launch, and today it is going in, so the full map will be visible.

Rest assured that it only reveals the names and icons for things in the world once you've explored that area. So you still need to explore to places to see what's there (or get a rumour pin if you hear about them), but the world map makes the terrain type clearer, and you get to see the whole continent, which to my eyes looks nicer and doesn't drastically change gameplay.

A few more notes on various fixes below as well as credits for those who reported them - thanks so much everyone.

Thanks for reading and playing,

Tim

  • When zoomed in on the map, it now shows the buildings you've seen and every building near a place you've found. Other buildings stay hidden until you see them.
  • Place names (i.e. the text for them on the map) should be much crisper and cleaner at every zoom level and a city's name is bigger than a village's so it stands out better and signifies importance (madness5520)
  • If two names need the same spot due to the locations being close together on the map, the map hides one of them but it keeps every icon so you still know they are there
  • Zoomed in, flower meadows show as patches with flowers in rows instead of loose specks and also grass is one colour. This should make things less splotchy (madness5520)
  • Woods and flower meadows stay in the same place when you zoom in close, whereas before they had a bit of jitter going on
  • Roads stand out on every kind of ground, from snow to desert etc. A road that you have discovered will has a dark outline, and a footpath is a row of grey dots. I think that looks OK, or at least better contrast. A road that you haven't uncovered yet is a thin dashed line. (Umbral Reaver, Socran)
  • Roads show at every zoom straight away instead of a after a delay when you stop moving the map. (FozzyOrb)
  • After you choose an ending where one side something something , the map now shows that side's colour as a light tint instead of a grid of dots. (sleepysva)
  • I did some optimisation while I was at it. If you are on a slower machine or device when you are zoomed out on the map, it should move more smoothly I hope.
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