Deadworld Ascension Playtest · public · first seen
NEW REGION: THE OCHRE DUNE SEA
A huge new desert past Ashfall: endless dunes, oases, basalt rims and refuges. Early version, more coming.
- The World Eater: a colossal sandworm roams the dunes. Watch for WORMSIGN, feel the tremors, and get onto rock. Standing on sand when it surfaces means one gulp.
- Haboobs: massive sandstorm walls roll across the desert, plus sand tornadoes and gusting sand.
- Landmarks to find: the Worm Graveyard, the Sinking Spire whirlpool, the Glass Sea, the molten Ember Flats, Sandfall Canyon and the towers of a buried city.
- Desert survival: heat, sun and shade, water, and storm exposure, plus new crafts like the waterskin, Dune Wrap, dew collector, tent and thumper.
- Desert life: Furrowcoils working the oasis farm beds and Sirocco Striders roaming nearby.
- Desert farming: new crops (Sunbarrel, Needlecane, Honey Agave).
OCEAN & WORLD
- New deep-sea scenery in the open ocean: coral and sponge gardens, trench rock, tube-worm beds and wreck debris fields.
- New spider close-up behaviors (Widow, Leaper, Husk).
PERFORMANCE & FIXES
- Much less stutter in the first minute after joining (big hitches cut from 246 to 28).
- Smoother frame times around crabs and world updates.
- Fixed bright flashing lights on the sand (lens flare), the screen washing white when entering the desert, and the worm glowing white.
- Fixed terrain seams and holes in the desert.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5394151 | 3720569855843676902 | 4261234368860133784 |