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MineMogul · experimental, public · first seen

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Patch notes · published by the developer

Halloween mode enabled + bug fixes

On Steam

Small update to enable the Halloween shop items + fix some bugs.

Version 0.4.0.10 released:

  • Enabled Halloween Mode:

    • Enables the "Halloween" shop category, which contains the two SCARY pumpkins! (same as last year)

  • Updated Halloween & "Shaftmas" modes to automatically enable based on the user's date:

    • Halloween: October 10 - November 1

    • Shaftmas: December 15 - 31

    • Alternatively, they can be enabled any time of the year in the settings menu.

  • Updated the Cluster Buster to be much less likely to get clogged at medium/high loads

  • Fixed larger items like ore clusters having weird collisions with the Ore Overflow Splitter

  • Updated the main menu's news feed to support these "Small Update / Patch Notes" type Steam posts

Progress on v0.5 mega update

We're still working on the next mega update.

In addition to everything mentioned in the previous blog post, we're also adding these:

  • Controller support is coming (Xbox / PlayStation / Steam)

  • Full Steam Deck support

  • Water (swimming / objects floating)

  • Dynamic Character Mover

    • The new physics engine MineMogul uses, Box3D recently added a new Dynamic Character Mover. This allows the player to interact with physics objects much more realistically.

    • Here's a video by the creator of Box3D showcasing it:

We don't have a release date for this update yet, but it will likely become available for testing on the experimental branch in a few weeks.

Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.

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