📜 New Prologue: "The Fall of the Three"
- Anyone creating a new character in a new world now starts with an adventure: three level 97 heroes in legendary gear crossing a dark world under a storm.
- Pick your hero from Warrior, Archer and Mage. The other two fight by your side.
- Your allies are smart: they use all 5 skills depending on the situation (area attacks against groups, the strongest hit against big enemies, a shield when the team is taking damage), protect you, retreat when hurt, and also take damage from enemies.
- Learn by fighting: tips show up at the right moment for attacking, skills 1 to 5, consumables, and potions when health or mana runs low.
- At the end of the road, Lilorion's lair and throne. A fight nobody can win… and a burst of light.
- The normal game begins with your character waking up at the center of the world, at level 1, without the strength they had. The tutorial continues from Gogarion, no longer repeating what the prologue already taught.
- Already know the story? You can skip the prologue from the on-screen prompt or the menu (M / Y on controller).
- The prologue is single-player. Multiplayer unlocks right after, in the normal world. Nothing from the prologue counts toward your save or achievements.
🎬 Demo Mode on the title screen
- If nobody presses Start for a few seconds, the title screen comes alive: the three heroes fight on their own through the prologue world all the way to Lilorion's lair, with combat sounds and the opening music.
- It's the game itself running live, not a video. Any key, click or button takes you back to the menus instantly.
- New logo on the title screen.
🐾 Elemental Pets
- Nine new pets, one for each hole biome, each with its own art, projectile and sounds:
- 🐬 Water Dolphin: water jet that slows enemies.
- 🦂 Electric Sand Scorpion: lightning that jumps to up to 2 nearby enemies.
- 🐧 Ice Penguin: shard that slows and can freeze the enemy, preventing it from attacking.
- 🦜 Wind Grass Parrot: tornado that pushes enemies away.
- 🐉 Crystal Dragonling of the Magic Fields: doesn't attack. Fires a fast pink orb that heals only its owner during combat.
- 🐷 Mud Piglet: mud ball that leaves a puddle on the ground, slowing anyone who walks through it.
- 🦔 Earth Armadillo: clod of earth that can stun the enemy.
- 🪲 Rock Beetle: the strongest of the new pets. Throws rocks more slowly, but with more damage.
- 🐢 Lava Hatchling: lava ball that leaves the enemy burning for a few seconds.
Pets are rare: only 10% of holes give an egg instead of the scroll, always the egg of that biome's pet. Which holes give eggs depends on the world seed.In multiplayer the scroll rule applies: only one egg, and it goes to whoever grabs it first.The egg hatches after 48 hours of game time while equipped on the consumables bar, with an aura in the element's color that grows as it gets ready.Bosses resist the strongest effects: they can't be frozen or stunned, and are pushed and burned much less.All pets, projectiles and effects are visible to every player in the session.The Baby Dragon egg is still found the same way as before, outside the holes.⚔️ Bosses and combat
- Bosses are tougher: double health, plus +50% health for each extra player in multiplayer.
- The slow from the ice spell now lasts its full duration.
🛡️ Safe zone
- The safe zone is now a real barrier: enemies no longer vanish in the corners and can't enter the circle.
- An enemy that touches the barrier gives up the chase and instantly recovers all its health, with a strong glow on the edge. No more trapping enemies against the wall for easy XP.
- Contact attacks no longer reach players standing inside.
🌦️ Weather
- Meteor showers and earthquakes don't happen while there is a player below level 10 in the session. Those days turn into a different, harmless weather, and the forecast shows the correct weather.
🌐 Multiplayer
- The projectiles of the late-night fugitive boss now show up and deal damage to all players, not just the host.
- The Snow Boss's ball charge is now visible to friends.
- Fixed invisible NPC and portal collisions that could be left behind when switching worlds.
♾️ Infinity World
- The floor edges of the Infinity World now have the same misty abyss finish as the Dark World and the Castle.
🧠 Smarter NPCs
- All AI-driven NPCs became smarter and more faithful to their characters: Gogarion, Quintino, Robiati, Correia, Lidi, the Gypsy, the Bard, the Court Jester, Ronaldo and the map merchants.
- Prices and fees only change when you negotiate: asking politely for a discount lowers them, insulting raises them, and regular conversation changes nothing.
- What the NPC says now matches the real shop price, challenge fee or race fee.
- Quintino and Robiati no longer make up the result of the forge or potion before you place the items on the table and press Analyze.
- NPCs no longer break character when someone tries to trick them, and no longer recite their own rules.
🔨 Blacksmith and Alchemist are easier to use
- The Items button became Anvil for Quintino and Cauldron for Robiati, and it blinks while the table is empty, showing where to start.
- Got a gift code? You can now type it straight into Quintino's chat: he opens the Anvil and the redemption happens right away.
- Several codes in a row without waiting: the cooldown only appears when a code fails, and grows with each consecutive error (10, 30 and 60 seconds).
🎒 Chests
- Drag a consumable from the chest straight to the consumables bar (6 to 0): it goes to your inventory and is ready on the hotkey.
- In multiplayer, the chest stays open for everyone at the same time and updates in real time. When you drop an item on the bar, the game checks that it's still in the chest: if another player took it first, they keep it and no items get duplicated.
🎮 Interface
- The hotbar now shows from the start: empty slots get a subtle frame with their key (1 to 5 for skills, 6 to 0 for consumables).
🐞 Bug fixes
- The Bard and the Court Jester gave a discount right on arrival, without you asking.
- Insulting an NPC sometimes made the price cheaper.
- After an insult, Gogarion could go back to the normal price on the next line.
- Quintino's mood got worse on its own during a friendly conversation, which got in the way of forging.
- Merchants quoted different values from what the shop charged.
- Emojis that the game font can't display appeared in dialogue.
Thank you for playing GeneWorld and for helping make the world better and better! ❤️