The Horde of Gorak · public · first seen
The team of Digital Deer Studio proudly presents the first major update v1.1!
I am constantly reading through all the posts on forums and things you mention in the reviews.
Thank you for the feedback, all the discovered pesky bugs and suggestions to improve the game.
Since community is the powerhouse of the gamedev, I started a dedicated discord server.
You can now access it from the game menu. The previous “report a bug” is now a survey link that acts as a suggestion box for all the fixes and ideas you want to see in game.
It’s a project that brings me lots of fun and I have some big ideas for the future. Especially that no assets or code comes from AI, unless the abbreviation means my Average Intelligence. That being said, firstly I focus on the main gameplay loop and cranking the pace up a bit. The game will still be progressing at a balanced rate, but less idle, more engaging type of way! Endgame also needs some dev love.
When all that will be more suited to you, my dear audience, I will be able to focus on bringing more visions to reality and who knows, a free DLC? Time will soon tell :)
Prestige:
The first perk now grants 5k stone at the start of a run, making you jump right back into the midgame each time you start a new one. Now you can spend those points more often and grow even stronger!
The one that gave 5k stone now gives 1k wood.
PS. In loving memory of the previous first perk, the 15% movement speed boost is now integrated into the stone perk.
Ranged units:
No limits - The HORDE of Gorak is growing in numbers, recruit as many units as you can afford. Costs have been calibrated accordingly.
No hustling - Market exchange rates are slightly different. Most of them. I will keep my eye on the issue but crystal stays on 1:1000. Period.
No slacking - Base firing rate of archers is now doubled.
Towers durability:
Since Gorak's horde got bigger, healing is slightly more powerful, but HP points of each tower remain untouched.
Stones getting stuck under the tower.
Music value at 0 by default.
Woodcutters and miners refuse to work at times.
Units who abandon their post and leave the map.
Copter crossing the world boundries a bit too much.
Loops causing issues while the game is not in focus (alt tabbed).
Minor performance issues caused by objects displayed on the screen.
Epilogue playing on its own when the player is away from the game.
PS. The team of Digital Deer Studio is a team. It is me, and all the people that support me and my projects. Thank you all for seeing the best in me and cheering along the way :)
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