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Major update · published by the developer

UPDATE 1.2.0 EXPLOSIVE INNOVATIONS💥

On Steam

Ah, there you are! It's been a whole year since SOUL PARK's last update, and just a few days ago, we celebrated that anniversary... But Satanas is back, and he's brought company! To give you a little context on what's been happening all this time, I've written an article that you can read here:This message will self-destruct in 3...2...1...💥

In a nutshell:

🔍 New research center

💣 Bomb defusal mechanic

🦇 New flying ride

✨ Improved visuals

🛋️ QoL improvements

PATCH NOTES

NEW MECHANIC — RESEARCH CENTER

Unlock a unique research center once you reach level 15:

Themis's Research Center is a special worker building that can only be placed once. It allows you to research various player upgrades. Research costs colored essences and takes time for the researcher to complete.

Don't forget to check the in-game encyclopedia if you get lost!

NEW MECHANIC — BOMB DEFUSING MINIGAME

Click on a bomb planted on a ride by a customer to try defusing it in a timed mini-game 💣!

  • successfully defusing a bomb rewards you with 25 to 75 xp depending on your remaining health.

  • bombs now explode after 10 seconds instead of 3.

  • starting the defusing minigame resets the countdown, so you'll always have the same amount of time to defuse the bomb, no matter when you start.

NEW RIDE — SATANAS TOUR

The first ride that moves freely around the park!

  • the ride lasts approximately 30 seconds, instead of the usual 10.

GRAPHICAL IMPROVEMENTS

A change on how shadows are displayed allowed me to rework some scenes of the game, SOUL PARK should look a little better overall than it used to!

See for yourself at the bottom of the page 👇

  • each object is now affected by the other objects' shadows !

  • improved overall shadow quality !

  • updated shadow settings

  • during the marbles game, shadows now get longer as Satanas wins more soul fragments

  • improved lighting in Chester's lair !

  • improved lighting and view in the scorched minigame

  • improved the choices minigame's end screen

  • minor visual changes to some other minigames

QUALITY-OF-LIFE IMPROVEMENTS

  • you can now trade souls with chester as long as you have night action tokens

  • you can now move customers that are in waiting lines

  • satanas warns you when you can't pick up a busy customer

  • you can now pop ballons by clicking their owner

  • you are not put into first person mode anymore when starting a new day

  • added sounds for the bat cage and the chained ghost

BUG FIXES

  • the choices minigame will now only show the customers' type once they cross the gate

  • targets for scanned customers now appear on top of the ride they are in rather than in the corner

  • fixed the stats button

  • fixed cases where customers wouldn't enter a waiting line because it was considered full

  • fixed reliability gauge sometimes not appearing when the shop's special offer is a ride

  • fixed rides getting stuck in repair mode if you sold the repairing mech's station

  • fixed minor wiki pages issues

  • fixed graphs display in the finances tab

  • fixed height for the no rail sign after moving a roller coaster

  • fixed a saving issue in Legacy mode

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