Orc Incremental · public · first seen
This is our first patch after a while, thanks for your patience! If you are enjoying the updates please consider leaving a review if you haven't yet. Note that not everything that was announced as planned in our last post made it into the patch because we decided to focus more in certain areas, but all of those other things announced previously will come in future patches.
-
UPDATE: A minor update v1.0.9b was published after this patch on Oct 30th with an urgent performance fix (thanks to TheCalypso and to an anonymous feedback form player) and a correction to Bloodstone Idol (whose HP loss was supposed to be 20% but was accidentally set to 2%).
UPDATE 2: A second minor update v1.0.9c was also published after this patch on Oct 30th with a fix to an issue making several slow attacks in the game (like Cryomancer's spell, Blizzard) slow the target units completely instead of just slowing them. Thanks to Hualenmorpida and an anonymous feedback form user for bringing this to our attention.
UPDATE 3: A third minor update v1.0.9d was also published after this patch on Oct 31th with a fix to a layout issue causing some sentences to be duplicated in the Chinese versions, a fix to an overlap of the texts for "DPS" and "Max: X" in the DPS Meter in the Chinese versions, and a fix to a crash that could happen when changing audio device while playing the game. Thanks to the four anonymous players who hit submit after crashing.
UPDATE 4: A fourth minor update v1.0.9e was also published after this patch on Nov 2nd. It fixes some typos on the code of the mod editor that saves properties to the JSON file (like "default_attribute" as "defalut_attribute"), adds player attribute support and fixes some other minor mod editor issues.
-
Added data modding, with an in-game editor for units, attacks, upgrades, and Totems. This is our initial iteration to test the waters, moddability will be expanded in the future.
Added Steam Workshop support for downloading, playing, publishing, and updating mods. You can also load a local mod file.
Added an "Enable mod editor shortcut" setting. Once enabled, press F6 to open or close the editor.
Increased the number of save slots from 3 to 16, with updated save selection and backup interfaces. This was expanded to give you more room to try different mods.
Added seven weapons to unlock through the Blight Tree: Blighted Fireball, Triblaster, Pyre, Vortex, Cataclysm, Armageddon, and Ici Flurry. Each one is slightly more powerful than the previous one. When obtained, unlocking a weapon button equips it immediately. Right-click its Blight Tree upgrade to equip or unequip it.
Existing Fireball upgrades, Oversurge firing modes, Flurry, and weapon-related Trial effects now work with your equipped weapon.
Added two new floors containing 44 upgrade nodes, with improvements to units, weapons, spells, gold, Blight, card draws, and Totems.
Added upgrade: Momentum. Every 20 enemies killed by your army grants your regular units another 10% damage for the rest of the battle. This bonus resets between levels, including each Warpath wave.
Added upgrades for extra army power, another card choice, and another reroll.
Added One more lightning jump, Reduced lightning decay, and Warg hooks, along with new upgrades for individual units and unit families.
Added Increased First Detonation Damage, making your first Juggernaut explosion each battle deal 50% more damage.
Added a search box to the Blight Tree. Matching upgrades are highlighted, and "Find next" moves the camera between them.
Expanded Wizard encounters into three distinct miniboss types: Wizard, Druid, Archmage. Later miniboss encounters now can feature multiple wizards.
Reworked Demon encounters into three variants: Fire Demon, Astral Demon and Blighted Demon.
Demon area attacks can also damage their own allies. Their special attacks have cooldowns.
Reworked The Skeleton King attacks.
Adjusted boss health and damage.
Boss encounter reinforcements difficulty was tweaked.
Added Cursed versions of all nine regular unit types: Orc Warrior, Shaman, Witch Doctor, Catapult, Warg Raider, Assassin, Dragon, Troll, and Juggernaut. These offer stronger stats or abilities with drawbacks such as health loss, friendly fire, or strengthening hooked enemies.
Reworked the Assassin around a teleporting pounce that lets him ambush priority targets, preferably from behind. He must attack twice before pouncing again.
First Blood now increases critical chance on the first attack after a pounce.
Warg Raider flame attacks damage application reworked to match the VFX better.
Added four Cursed Totems and three Legendary Totems.
Bloodstone Idol: Boosts each allied unit's first critical hit each battle, turning a normal x2 critical hit into x4, at the cost of 20% of that unit's maximum health. UPDATE: This was incorrectly set to 2% initially and fixed on the minor update v1.0.9b.
Cobalt Idol: Gives allied ranged units 80 additional attack range, but also gives enemy ranged units 40 additional range.
Bloodstone Eagle: Doubles allied Shaman damage, but each lightning cast costs 2% of the Shaman's maximum health.
Bloodstone Fox: Doubles allied Assassin damage, but each pounce costs 2% of the Assassin's maximum health.
Cobalt Snake: Poisons all enemies for 1% of their maximum health every second.
Silver Beacon: Gives allied Catapults 100 additional splash radius.
Silver Drake: Gives allied Dragons 50 additional projectile radius.
Added seven achievements:
Unlock every Blight Tree upgrade.
Clear 100 consecutive Warpath levels.
Kill 1,000 Peasants.
Pick up 5,000 coins.
Have five Dragons in your warband.
Defeat the Skeleton King.
Defeat the Golem King.
Thanks to Hij@ck3r, gethynsb, and Piggsy - ředitel vepřína CZ for the suggestions.
Clarified the Totem Rush description: "Activate 4 different totem types within 3 seconds."
Added three upgrade display layout options: Fixed, Cheaper first, and Cheaper first & Limited.
The gold collected popup now lists gold transferred from your previous Trial separately from offline earnings.
Common Troll cards now show damage dissipation amount and radius.
Legendary Shaman cards now show damage rupture chance.
Added icons beside the level number to distinguish miniboss and boss encounters.
The level tooltip now also shows the next major boss encounter.
Critical damage and lightning damage retained per jump now display as percentages.
Improved text fitting in long upgrade tooltips and text sizing on cards without enchantments.
Fixed text overflowing the save deletion confirmation.
Fixed incorrect affordability indicators on locked upgrades.
Added distinct rarity skins for Assassins, Catapults, Trolls, Warg Raiders, and Juggernauts.
Added an ice bubble effect around frozen units.
Cryomancer projectiles now fade out on impact.
Fixed visual effects attached to units appearing at the wrong depth.
Improved the timing of the Grub King's bite damage to match his animation.
Enlarged the Grub King's spit projectile visually.
Boss and miniboss encounters now use their own music.
Fixed multiple Obsidian Beacons increasing splash radius more than intended.
Fixed units starting below full health with Jade Wolf. Thanks to ToniReaper247 for reporting this.
Fixed dragging the Blight Tree accidentally activating Dark Rebirth or other buttons when releasing the mouse. Thanks to Dummey for reporting this.
Fixed additional Blight Tree click-handling and rendering issues.
Poison already applied by a Serpent Chieftain now continues dealing damage after the Chieftain dies. Thanks to Sire Aymeri for reporting this.
Fixed units cutting their attack animations short after killing their target.
Fixed Cryomancers getting stuck targeting invulnerable Twilight Catcher ghosts.
Chemical Flurry now correctly directs healing and attack-speed flasks toward allies, and damaging, slowing, and Midas flasks toward enemies, instead of bundling them all together.
Fixed issue causing additional Gold Catchers to bunch up at the same spawn position.
Corrected Refined Powder's gold price progression. Its first rank now costs 70,000 gold, up from 70, which was an unnoticed typo.
We have switched our crash reporting to BugSplat, now if the game crashes you should be asked if you'd like to submit a crash report.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4047271 | 5782943889551466450 | 8023258982416514605 |