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Angela Cycle Playtest · public · first seen

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Patch notes · published by the developer

0.0.1.3 - Outbreaks

On Steam

## New Features

**Outbreak**

- A new Outbreak system with 2 possible zones: the camp and the parking. What will you find?

**Creatures**

- New enemy: the Grimling.

**World**

- New places to explore in the south of the map: Lookout Falls, the Quarry, the Impact Crater and the South Ravine canyon trail that links them.

**Loot**

- Containers you have not opened yet give off a soft sparkle, so you can spot them.

## Revamps

**Zombies**

- New attacks: a claw combo, a grab lunge, a ground slam and a scream.
- The bile attack now comes out in pulses, and other zombies no longer shield you from it.
- New hit reactions depending on where you hit them, and they fall in different directions when they die.
- New voices and body sounds. You can now hear a zombie from much farther away.
- They walk up to you instead of sliding, and chase at a jog.
- Zombies no longer leave a corpse to loot, same as Grimlings.

**Melee**

- A strong melee hit can knock an enemy back and throw them to the ground. A killing blow sends the body flying.
- Swings now also hit the enemy in reach that is closest to your crosshair, so it is easier to land a hit on what you are aiming at.

**Camera**

- Smoother third-person camera: it eases back out more slowly, and steps and slopes no longer make it bob.
- Leaving a building no longer snaps the camera straight back out.

**World**

- Fewer small points of interest along the forest road. There were way too many.
- Map markers in the HUD are bigger.

## Bug Fixes

**Spawning**

- Players no longer all end up at the same few spawn points when some of them are blocked. A blocked spawn now finds a free spot nearby, and spawn points nobody is standing on are used first.

**Creatures**

- Creatures no longer hurt each other with their melee attacks.

**World**

- Containers no longer look exactly like the scenery around them, so you can tell a lootable crate from a decorative one.

**Stability**

- Fixed a 2 second freeze when walking back into an area that had been unloaded.
- The menu no longer opens twice in some cases.

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