Night’s End Playtest · public · first seen
Part 3 is here, bringing new survival systems, combat improvements, expanded exploration, visual upgrades, and a massive collection of fixes to Night's End!
Miller Farm: Your new home base.
Traders: Three traders to discover, including the Scavenger.
Trader Recruitment: Recruit a trader to join your base.
Zombie Nests: New threats to discover and confront.
Danger Zones: High-risk areas scattered throughout the world.
Blood Plague: A new threat to your survival.
Winter World: Explore a snowy version of the map.
Four melee weapons: Bat, Pipe, Sledgehammer, and Spear.
New melee combos and heavy attacks.
Shove (Q) and Silent Takedown (E).
Throw bottles and rocks to distract enemies.
Chop down trees to gather wood.
Weapons now last 3x longer.
New Repair Kits to maintain your equipment.
Hide in tall grass to avoid detection.
New noise meter to help manage stealth.
Audio warning when enemies detect you.
Zombies are calmer during the day but become aggressive hunters at night.
Improved zombie distribution across the entire map.
Reduced zombies spawning directly in front of players.
Car alarms can attract unwanted attention.
Flashlights now use batteries.
Downed players can no longer be finished off by zombies.
Sleep in tents to rest during your journey.
46 outfits reworked for improved character fitting.
Updated color grading for a more atmospheric world.
Denser forests and improved environmental detail.
Camera improvements and fixes.
Fixed the recurring once-per-second stutter.
Added an Ultra Low graphics preset for lower-end PCs and laptops.
New World creation screen and save system improvements.
Map pin functionality.
Updated trading interface.
Test Range accessible from the main menu.
Fixes and improvements to stairs, doors, and fence walls.
Story Mode and Quests are temporarily disabled while these systems undergo further development.
Part 3 is one of the largest updates to Night's End so far. A lot of work has gone into expanding the game's systems and improving the overall experience.
That said, Night's End is still in active development. This update isn't fully polished, and you may encounter bugs, unfinished features, or areas needing improvement.
Following this update, I'll be taking a development hiatus to recover from burnout and recharge.
During that time, I encourage everyone to explore the new content, test the systems, and report any bugs or issues you encounter. Your feedback will help shape the next stage of development.
Thank you to everyone who has played, tested, supported, and followed Night's End. Your support means more than you know.
The world is changing. The nights are getting deadlier.
See you at sundown. 🌙
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| 4960171 | 8190263800852054031 | 183109537503319008 |