Arka Hero Playtest · public · first seen
NEW
- Added an auto-loot option: it can be turned on and off in the settings or with the Ctrl+X shortcut, and a notice in the top-right corner shows its current state. Items you dropped yourself are not picked up automatically.
- Added quest cancelling: with the inventory open, right-click a quest in the list and confirm in the window that appears. Story quests and main quests cannot be cancelled.
- Made the NPCs of gathering quests say, in the unfinished-quest dialog, how many items are still missing and where to find them (which creatures to defeat or what to gather, and on which maps).
- Added local characters to hosted multiplayer (Steam/Host Game): the character screen now has the "Server characters" and "My characters" tabs. Server characters work as before; with a local character, the progress made in the host's world is saved back to your computer.
- Added a campfire near the left and right edges of the maps, where players come in and leave (applies to maps generated from this version on).
- Made campfires a refuge: while you rest by one (without attacking), common creatures back away instead of moving in.
- Brought back the monsters' gap close, now only to reach players standing higher up and less than 800 pixels away horizontally.
- Added the recall skill (H key) to the HUD, with its cooldown.
- Added the game version to the bottom-left corner of the main menu.
IMPROVEMENTS
- Started showing the player's gold in the inventory.
- Added arrows to the shop and the crafting screen that show there are more items to scroll to (they can also be clicked).
- Hid the recipes above the player's level: they appear with a darkened icon, the name "???", the borderless background and the required level, show no details on hover and cannot be selected.
- Added the hint about holding CTRL to spend attribute points 10 at a time.
- Made the hero name in character creation look like a text field, with a label and a note that it can be edited.
- Made it clear in the skill list that regular passives, unlike class passives, only work while equipped.
- Made screen shakes depend on the distance to the camera: effects far from you shake less or not at all.
- Made items stuck inside the terrain or outside the map move back to the nearest free spot.
MULTIPLAYER
- Fixed the language: dialogs now appear in each player's language instead of always in English.
- Fixed a multiplayer crash when Death Arena was cast, and the same cause in other skills that create projectiles or creatures.
- Fixed death: the player now fades out and respawns in Stor Gave as expected, without having to leave and join again.
- Synced the players' roll and death state, which put an end to players spinning endlessly and to players showing up running while lying down.
- Fixed monster spawning to respect the position of every player on the map, not only the one it spawned for.
- Synced chest opening: the chest opens for everyone and its items can be picked up normally.
- Fixed Helena's and Dill's gathering quests, which showed up without objectives in the quest list.
- Fixed channeled skills, whose channeling stayed stuck at 0.
- Fixed the cooldown shown for skills with multiple casts or channeling.
- Fixed the blade spawn particles of Thousand Blades (Arcane Trickster).
- Fixed the Yahtzee dice (Cassino Gambler), which always showed face 1.
- Synced Jackpot (Cassino Gambler): everyone now sees the same symbols and the same outcome.
- Fixed the Waymaker visual effect, which did not appear for players.
- Fixed the quality particles of items on the ground, which only spawned at the item's corner.
- Synced when a creature shows or hides its name and health bar.
- Fixed the Autodidactism rune: its experience bonus now applies only to whoever has it equipped, no longer to everyone around whoever lands the killing blow. Experience and gold also became server-updated.
- Fixed causes of players becoming unable to interact with NPCs, items and props (the interface checks stopped applying on the server, and opening the inventory from the radial menu started notifying the server).
FIXES
- Fixed the vanity slots, which did not let an item be moved from them to the main hand or to the bag.
- Fixed the direction of the underground volumetric light when the cave entrance faces right (applies to maps generated from this version on).
- Reworked Soul Explosion to create the explosion effect before dealing damage to each marked target.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5483351 | 4586578073525283256 | 4416160010536991629 |