SinsKiller Playtest · public · first seen
New combat mechanics
- Arcane Strain: holding primary fire builds Strain. Release inside the marked window to perform a Perfect Release and reduce Corruption.
- Corruption: firing past the Perfect Release window or failing an Absorption increases Corruption. Perfect Releases, Perfect Absorptions, and executions reduce it.
- Judgment: reaching full Corruption temporarily empowers enemies, increasing their movement speed, attack frequency, and damage. Enemies spawn faster, and waves can overlap.
Improvements
- Reworked camera shake with distinct feedback for damage, enemy deaths, heavy impacts, explosions, Ascension, and boss roars.
- Improved camera-shake handling when pausing or disabling screen shake.
- Simplified resolution selection by removing duplicate entries for different refresh rates while preserving compatibility with saved settings.
Bug fixes
- Fixed custom control bindings not saving or applying correctly, including binding resets.
- Fixed skill-tree tooltips interfering with mouse input or remaining visible incorrectly.
- Fixed souls getting trapped in hidden or disappearing arena tiles, now affected souls are relocated to accessible ground.
- Fixed enemies walking outside the map.
- Fixed the Limbo boss continuing attacks and effects after the player dies.
- Fixed lingering status effects when enemies are returned to the spawn pool.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4978093 | 3422825616736565482 | 6096163639724096421 |
| 4978092 | 4613285676072834365 | 5789786805027394182 |