Build 26305506

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SinsKiller Playtest · public · first seen

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Patch notes · published by the developer

Playtest update v0.1.6

On Steam

New combat mechanics

- Arcane Strain: holding primary fire builds Strain. Release inside the marked window to perform a Perfect Release and reduce Corruption.

- Corruption: firing past the Perfect Release window or failing an Absorption increases Corruption. Perfect Releases, Perfect Absorptions, and executions reduce it.

- Judgment: reaching full Corruption temporarily empowers enemies, increasing their movement speed, attack frequency, and damage. Enemies spawn faster, and waves can overlap.

Improvements

- Reworked camera shake with distinct feedback for damage, enemy deaths, heavy impacts, explosions, Ascension, and boss roars.

- Improved camera-shake handling when pausing or disabling screen shake.

- Simplified resolution selection by removing duplicate entries for different refresh rates while preserving compatibility with saved settings.

Bug fixes

- Fixed custom control bindings not saving or applying correctly, including binding resets.

- Fixed skill-tree tooltips interfering with mouse input or remaining visible incorrectly.

- Fixed souls getting trapped in hidden or disappearing arena tiles, now affected souls are relocated to accessible ground.

- Fixed enemies walking outside the map.

- Fixed the Limbo boss continuing attacks and effects after the player dies.

- Fixed lingering status effects when enemies are returned to the spawn pool.

Per-depot manifest changes

Depot changes

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