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Space Defender: Frontier Squadron · public · first seen

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Patch notes · published by the developer

Update 1.3.6: Nine new languages and a tactical simulation room

On Steam

Nine new languages

  • The whole game is now subtitled in Italian, Portuguese (Brazil), Polish, Turkish, Czech, Ukrainian, Japanese, Korean and Traditional Chinese, on top of English, French, Spanish, German, Russian and Simplified Chinese.
  • Voices stay in English for these languages (Mandarin for Traditional Chinese). You can still pick any voiced language in Options > Language.
  • The game picks your system language at first launch. These translations were made with the help of AI: if a line sounds wrong, please tell us on the forum or on Discord, we will fix it.

Tactical simulation room

  • Frontier Command at Horizon opens a holographic war table: deploy a simulated fleet against the Drones over five rounds, pick upgrades and captains between rounds, and see how far you get. Nothing is lost there.

Squadron

  • New order: Hold fire (key 5, top left of the gamepad wheel, fifth touch button). Your squadron flies in formation around you and shoots at nothing, turrets and drones included, until your next order.
  • A wingman's sheet now shows the trait they gain at their next rank and how well their trait fits their hull.

Trade and missions

  • Order a delivery at the dock: once per stop, fresh items from the zone's catalogue replace the oldest ones in the station's stock.
  • Sell part of a stack: choose the quantity with − / +, a slider or Max.
  • Hazard pay: on Hard, Very Hard and Veteran, a won mission pays a bonus for the enemies you shot down, on its own line.

Ships

  • Shipyards are open in every station that has one.
  • Light hulls now dodge some shots on their own (15 % for the lightest, 8 % for the next class, up to 45 % with the crew). « Dodged » shows above your ship.
  • Cleaner engine sound: the main engine no longer crackles at full speed, and the heavy hulls rumble less.

Controls

  • Rover on a gamepad: it now steers like the ship by default (the stick points where you go). The old car mode stays in Options > Controls.
  • Touch screens: move and resize the action buttons (Options > Controls > Touch screen), and an optional automatic missile salvo.
  • On a gamepad, in a fight near a station, A now fires your hull ability instead of starting the docking autopilot.

Fixes

  • The Dawn finale: the objective line now follows ARIA's transfer, the cold core and the escape.
  • Act IV: Shaft 14 no longer pulls your ship in during the memorial, and stays quiet for good if you sealed the shafts.
  • A rover landed on a ridge no longer rolls back under the hull.
  • No more camera shake behind the pause menu on the ground, and the pause column no longer trembles at interface size 1.3.
  • Chinese voices: Admiral Voss and Ilse now have the voices chosen by our Chinese reviewer, Jonni.

Thank you for all your reports on the forum, in the reviews and on Discord.

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