SCP: Project Pneuma · public · first seen
Our biggest update yet: every cutscene now runs in real time, textures are sharper, and dozens of fixes make the experience smoother from start to finish.
CINEMATICS
- All cutscenes are now rendered live in-engine instead of pre-recorded video: sharper, widescreen, and matched to your graphics settings.
- Cutscenes play at a smooth 60 fps, with subtitles.
- Smoother fades and transitions into and out of every scene.
- Cutscenes can no longer be interrupted by accidental key presses; only the skip key works.
GRAPHICS AND PERFORMANCE
- High and Epic settings now show textures at full resolution.
- Optimized texture memory for smoother streaming on every setting.
- More reliable loading screens.
- Several crash fixes for improved stability.
GAMEPLAY
- Smarter enemy AI: patrols, investigation and searching improved.
- No more unfair deaths: you are safe during loading screens, fades and cutscenes.
- New route markers guide you along the roads in large outdoor areas.
- Clearer objectives and a streamlined puzzle.
- Checkpoints can no longer be skipped by accident.
- Closed off spots where you could fall out of the world.
- Fixed paths and doors that could break your progress.
INTERFACE
- Interaction prompts are cleaner and show only for what you are facing.
- The inventory and glossary now pause the game.
- Healing keeps your weapon ready, and its animation and sounds are back.
- The camera stays steady through loading screens and cutscenes.
- The controls list now fits 1080p screens.
PLEASE NOTE
- Because of the size of this update, saves from earlier versions cannot be loaded. Please start a new game.
Thank you for playing and for all your feedback. Keep it coming!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3872431 | 8913556380783906824 | 8614736932337800573 |