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Major update · published by the developer

Noble Legacy — Village Life Update

On Steam

Greetings Nobles,

The Village Life Update is live, and it brings phase 2 of the combat rework: heavy attacks, bow targeting and smarter bandits on top of a retuned directional system. It also makes big towns run smoother and gives NPCs more to say. Villagers keep working when times are hard, fishing has been reworked and the market screen is new.

Combat — Phase 2

Phase 2 of the combat rework adds heavy attacks, bow targeting and smarter bandits, and retunes the whole directional system around them.

  • Heavy attacks are in

  • Enemies can now be targeted while using the bow

  • Bandit AI improved to avoid hitting each other

  • Directional attack and defense, driven by your movement

  • A Quick Time prompt for directional defense, with arrows showing the direction

  • A parry that staggers attackers when their strike is blocked

  • Target lock with left/right cycling and closest-enemy targeting

  • Longsword, shield and short sword now counter each other, rock-paper-scissors style

  • Bandits flank in coordinated attacks, with retuned timing for attacking, defending and dodging

  • Player attack timings and input mapping recalibrated

  • Combat animations reworked

  • Tutorial and HUD updated to match the new combat

Performance

Large towns run better. We did a general optimization pass aimed at the point where your settlement really starts to grow.

  • Around 10 ms saved per frame in mid- and late-game sessions

  • General performance optimization for large towns

NPC Dialogue

Your villagers have more to say, and what they say depends on who they are and how things are going for them.

  • New dialogue for each personality

  • Dialogue reacts to a villager's needs and how well they know you

  • Day-to-day NPC dialogue now runs through one unified system

  • Dialogue and greeting lines stay on screen long enough to read

Villagers

Villagers are easier to read at a glance, and they no longer give up when times get tough.

  • Starving or unhappy villagers now keep working instead of just wandering around

  • The Kingdom menu shows villager types in worker slots, with a details tooltip on hover

  • A more compact layout for villager information

Fishing

Fishing got a proper pass, from finding a spot to landing the catch.

  • Fishing regions can be seen from the tactical view

  • Detecting and catching fish in bodies of water has been reworked and visually refined

  • New casting sound, with the hook splash adjusted and rebalanced

  • You no longer have to turn away and back to fish after fish respawn

  • The first fishing cycle no longer gets interrupted, which used to desync the animation and leave stray fish behind

Building with a Controller

Third-person building is easier on a controller.

  • New rotation and height controls when building with a controller

  • Fixed building issues with a controller in tactical view

  • The structure radial menu no longer closes itself the moment you open it while standing on or targeting a road

Market

The Buy and Sell screens have been restyled to match the rest of the interface.

  • Category tabs for food, materials, tools, weapons, armor and misc, with filters

  • Collapsible item groups with their own category headers

Inventory and Crafting

Easier to read, easier to move around in.

  • A background panel behind inventory rows, so text stays readable against the world

  • Clearer scrollbars and position indicators across inventory lists

  • Navigation between the crafting and inventory panels fixed

  • Inventory category tabs no longer disappear after you open a villager's inventory

Audio

Crafting and gathering sound the way they should.

  • A success sound when crafting finishes, with variations by material and item type

  • New sounds for cutting wood and mining stone

  • Sand collecting has its own sound again (it was borrowing the stone mining one)

  • New sounds for foraging plants and herbs

  • Fixed surface footstep sounds that could stop playing

Interiors

Homes and taverns feel lived in. A new set of medieval props has been added across interior spaces.

  • Dining and tavern: tableware, drinkware, decanters, bread and plated food, tabletop games and lighting

  • Kitchen and pantry: prep tools, hanging herbs and cured meats, spice jars, hearth and cleaning gear

  • Household and living: inkwells, quills and wax seals, jewelry boxes and chamber pots

Bug Fixes

  • Fixed a crash when switching tabs in the Management menu during long Kingdom Mode sessions

  • Fixed players getting stuck after sitting on the Throne

  • Fixed interaction prompts getting disabled after combat, which stopped "Save & Sleep" in tents and beds

  • Fixed unresponsive controller input in crafting menus, tabs and recipe cycling

  • The inventory has an "All" tab again

  • Loot windows on bodies and chests open on "All", and "Loot All" now takes everything across every category

  • The main menu option "Save / Load" is now "Load", since saving happens in beds and tents

  • The mission UI no longer draws on top of other menus

  • Enemy death animations no longer replay when they come back on screen

  • Fixed character positioning at water basins and other round furniture

Next up is the Save & Onboarding Update on November 24. Until then, go fishing, sit on your throne (you can get up now) and tell us what your villagers are saying. Thank you for the bug reports and the feedback — keep them coming.

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Noble Legacy — Village Life Update · Noble Legacy build 26303748 · SteamPeaks