Slash Cash · public · first seen
Game code refactoring
Optimized the settlement logic for Cowhorse Cards
Enhanced tutorial guidance
New icons
Added a bestiary/collection system
Added a quest system
Added office rent
Added 16 new policy cards
Added more Cowhorse Cards
Added a socializing feature to restore the company's social tolerance
Added parameter explanations to the sales settlement page
Added dissatisfaction explanations for employees
Added special card effects for special employees
Added 8 new items to the shop
Game popularity now displayed as integers instead of decimals
Streamlined promotional channels
Moved policy card unlock location to the policy card menu instead of the upgrade menu
Moved the employee cap option to the main game scene
Reset the game's English localization
Fixed parts of the game that were not localized
Enhanced the effect of employees attacking the player when pushed too far
Improved the settings menu with more options
Fixed an issue where only one "Ordinary Life" would take effect when multiple were present
More review/snark texts
Optimized the historical products page
Modified the style and effects of the payslip
Changed the progress bar from a four-segment split design to a unified design
Fixed a large number of mechanics that were logically unreachable
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3548831 | 8730883465076033649 | 4324223177306572928 |