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SCHAR: Blue Shield Alliance · deck-test · first seen

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Patch notes · published by the developer

Patch Notes - October 30th, 2026

On Steam

Squadron Survivors: new

  • High Scores: a top 10 for each player count, ranked by time survived, then XP

  • Steam leaderboards for 1 to 4 players, with Friends and Near You views

  • 10 new Squadron Survivors achievements

  • New challenge: fly a full squadron of 48 to unlock Veterans in the Hangar

  • New space backgrounds: galaxies, star clusters, asteroid fields, a distant sun and the odd convoy far off, tinted by the run's planet. Everyone in an online game sees the same sky

  • New Space Detail setting (Off / Low / Medium / High)

  • Every run now has a planet near the start

  • B117 explains the Squadron Strike the first time your meter fills, and has new lines for Quad Carrier arrivals

Squadron Survivors: balance

  • Flatter XP curve: levels keep coming through the late game, and a fully upgraded Hangar can fill the whole squadron

  • Hangar Training: +10% XP per rank (was +5%)

  • Hangar Veterans: +10% wingman damage per rank (was +5%)

  • Healing in a station's shield brings back every lost wingman

  • The Squadron Strike fires one missile and drops one mine per ship

  • Each Strike or battleship call makes the next one cost 5% more

  • Stations need a little more salvage the longer the run goes

  • A downed pilot is picked up after 10 seconds solo, plus 5 seconds per extra player (was 25 seconds)

  • A stronger salvage magnet also catches salvage more easily, so it no longer swings past your ship

  • The battleship arrives closer, on screen

  • Boss warnings come 5 seconds before a boss (was 10)

Squadron Survivors: interface

  • New XP bar, Strike meter and boss health bars

  • New boss warning alarm with a countdown

  • Easier-to-read menus, and long text now fits its panel

  • The supply carrier is now called the Special Jack

  • The run summary shows where your run placed

  • Losing or retreating returns to the Squadron Survivors menu

Sound

  • Positional sound is back (all modes): explosions, cannons and enemy spawns pan left and right and fade with distance, as in the original game

  • A big wreck no longer plays a wall of overlapping explosions (the Quad Carrier's death sounded like an echo)

  • New Squadron Survivors sounds: station warp in and out, level-up and card pick

  • Squadron Survivors sounds are louder

All modes

  • New Settings screen: every setting on one list

  • Online co-op: every player needs this update to play together

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