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Patch notes · published by the developer

REKA Hotfix 2

On Steam

Reka 1.0.25.afc5b3

Hey everyone! Thank you so much for your ongoing support, we have prepared a little hotfix patch for you with some requested features and reported issues from you all that we read on steam, discord and the from the bug reports!

New

  • The hut's chair has two new options: "Stay here" and "Roam free". While set to stay, the hut no longer wanders off on its own. Calling it still brings it to you, and it then rests where it arrived. Older saves default to roaming.
  • New graphics settings: Bloom and Depth of Field (Dialogue). Both are on by default.
  • New Monitor setting (below Resolution) to choose which display the game runs on. It's hidden when only one display is connected.

Display

  • Fullscreen now always fills the whole desktop of its display. Choosing a lower resolution now lowers the render resolution instead of shrinking the window. This should fix the black screen some players got in fullscreen.
  • First launch and "Reset" now pick the display's native resolution instead of 1920x1080. Saves set to fullscreen 1920x1080 on a bigger screen move to native once.
  • The game now runs on DirectX 11 only, because there were major issues on the native versions of DirectX 12 and Vulkan, resulting in crashes and visual glitches.

Loading

  • A loading screen that stops making progress is now caught sooner, without cutting off slow PCs. The load gives up after 4 minutes without any progress, or after 20 minutes in total. The old rule was a fixed 5 minutes.
  • If a load is given up on and the "could not load save" popup doesn't appear, you're now taken back to the main menu instead of being left in a half-loaded world.

Fixes

  • Leshy's blessing: if Leshy gets stuck on his way to the blessing (for example on the larch), he's now moved onto his spot after 15 seconds, so the trial can no longer soft-lock. Saves where he's stuck inside the larch fix themselves on load.
  • Trap doors that open once nearby objects are destroyed now check again after loading, so they no longer stay uninteractable.
  • Loading a save now unlocks any use items it should already have from solved places, finished chapters and learned lessons, in case the unlock was missed.

Other

  • Much less log spam in the player log, and two small listener leaks fixed (building mode, resolution changes). This should ease CPU pressure a bit in some situations and might speed up loading of larger houses a bit.
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