Caribbean Prospector · public · first seen
This update changes how the islands are put together, how towns grow on them, and how the castaway career plays. It has been on the beta branch for a few days and it is now the main version.
Your saves carry over. Worlds you already started keep their islands and towns as they were.
There is a new Shore terrain setting on New Game called Continuous. With it, an island is one connected piece of ground instead of a separate map for each landing. You can land on one beach and walk to the far side, through the towns and the jungle in between. The coasts follow the chart in curves, the ground rises and falls a little, and the vegetation grows in patches of jungle, palm groves, scrub and small clearings.
The ground ahead of you is built in the background while you walk, so crossing an island does not stall. It is still marked experimental, and Classic shores stay the default.

In new worlds the towns are laid out differently. Streets start from a plaza and bend with the land, every house has its door on a street, walls have gates where the streets cross them, and a town keeps the coast around it instead of sitting on a square of grass. A town on a river uses both banks, with footbridges between them.

The castaway used to be able to leave the island in a few minutes. Now you wash up on an island with no port, a dozen sea tiles from the nearest one, with a cutlass and not much else.
The Castaway's Passage in the weekly Short Voyage uses the new rules too, on its own larger chart.



Thanks to everyone who has been playing and sending reports. If something looks wrong on your islands, tell me in the discussions.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4962311 | 5513595175031908772 | 8596814254042726235 |
| 4962312 | 2174421696939356797 | 3017193147264909263 |
| 4962313 | 3584777187638222030 | 7933823953525471783 |