Build 26297124

build

Going Medieval · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
17:38 UTC
Time · UTC
Patch notes · published by the developer

Patch Notes (1.2.17)

On Steam

Greetings, medievalists!

The newest patch (1.2.17) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and fixes

  • Fixed the issue where certain mods would block you from loading your saves and starting a new game.

  • Fixed the issue where hunt order would not appear upon selection of a wild aggressive animal. Tame order is now also there. Do not use it on wild aggressive animals. We’ll fix it.

  • Fixed the issue where visitors with roles would continue their role animations even in sleep.

  • Fixed several text and localization issues.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Discord Reddit X/Twitter Bluesky TikTok Facebook

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
10297819381844472161280704743149184867125373