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Patch notes · published by the developer

29/10/2026 - Halloween Update

On Steam

MAJOR CHANGES

NEW PEMKIES


Please welcome Battreat and Battrick into the family!

BATTREAT

  • AP = 1
  • ATK = 10
  • SPD = 13
  • HP = 35
  • TRAIT = Heal for 30% of the damage dealt.

BATTRICK

  • AP = 1
  • ATK = 22
  • SPD = 22
  • HP = 65
  • TRAIT = Heal for 30% of damage dealt, increased up to 75% based on missing health.

Go play and catch these two new Pemkies!

ENCOUNTER SAVING & RESTART REWORK

  • Entering an encounter now saves that encounter along with the roster/deck used to enter it
  • Restarting during an unfinished battle returns you to the same encounter from its beginning

SURRENDER OPTION

  • You can now Surrender during battles, with a confirmation and a clear explanation of the run reset
  • Surrendering clears the unfinished encounter and resets the run to the chosen starter deck

REWORKED MAP GENERATION

  • Map generation has been reworked to make better use of horizontal screen space, and the Rest-Stop placement window has been expanded
  • Now each path should be fair while also allowing you to change route more frequently

RANGED & MELEE ATTACKS

  • Skills are now split into Ranged and Melee
  • Some passives now only trigger on MELEE damage, so positioning and attack type matter more
  • Currently MELEE or RANGED labels won't be visible on the Skill card itself. We will fix this in the upcoming UI rework.

BUGFIX

  • Fixed a bug that caused the health bar to not update.
  • Fixed a bug that caused Anchalibur's execution to bypass Marvis's passive.
  • Fixed a bug that caused Skratt's second strike to interact incorrectly with some passives.
  • Fixed incorrect quantities in stack-based effects, including effects that halve, double, or remove stacks.
  • Fixed double Gelith passive effect, causing infinite loops.
  • Frozealisk now correctly converts attempted Frost/Frozen stacks into permanent AP gains.
  • Leech Seed now correctly grants 1 Shield per Poison stack on its target, including when the attack defeats that target.
  • Updated several passive descriptions to better match their actual effects.

CHANGES

  • Added a warning when confirming deployment while Pemkies are still available to summon.
  • Added Check Bag to the reward screen, so you can inspect your owned cards before choosing rewards.
  • Added a small run seed display to help identify runs and report bugs.
  • Shortened unnecessary delays before Victory and Defeat screens.
  • Improved in-battle timings for stack assignment/application in bulk.
  • Refreshed Pemkie portraits.

BATTLE CHANGES

FIREFANGS

  • IGNITE Applied | 15 -> 10

VINE GRIP

  • AP COST = 2 -> 1
  • SPD Reduction = 2 -> 1

FALLING STAR (new) / IRONMELT / ICE SHARD

  • "Increases recurring AP generation" -> "AP bonus applies once during the next Planning Phase"

SELICAN

  • Attacks and Skills now reliably bypass Evasion
  • Super-effective damage modifier | Removed

RIBEAT

  • "Doubles healing and Shield provided" -> "Doubles healing and Shield received"

RABBASST

  • "Doubles healing and Shield provided" -> "Doubles healing and Shield received, increased to triple while strictly below 30% HP"

QUILLORIN

  • "Returns 30% of MELEE HP damage received"

THORNORIX

  • "Returns 60% of MELEE HP damage received"

SPIKLET

  • "Applies 2 POISON to the attacker after receiving MELEE damage"

SLYSSOR

  • "Applies 2 POISON after receiving MELEE damage. Gains +1 ATK per POISON stack applied to either team for the rest of the battle"

SCORCHICADA

  • "Gains 30% additional matching-affinity damage while it is the only living Pemkie of that affinity on its team"

MISQUEAK

  • AP = 1 -> 0
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