MAJOR CHANGES
NEW PEMKIES
Please welcome Battreat and Battrick into the family!
BATTREAT
- AP = 1
- ATK = 10
- SPD = 13
- HP = 35
- TRAIT = Heal for 30% of the damage dealt.
BATTRICK
- AP = 1
- ATK = 22
- SPD = 22
- HP = 65
- TRAIT = Heal for 30% of damage dealt, increased up to 75% based on missing health.
Go play and catch these two new Pemkies!
ENCOUNTER SAVING & RESTART REWORK
- Entering an encounter now saves that encounter along with the roster/deck used to enter it
- Restarting during an unfinished battle returns you to the same encounter from its beginning
SURRENDER OPTION
- You can now Surrender during battles, with a confirmation and a clear explanation of the run reset
- Surrendering clears the unfinished encounter and resets the run to the chosen starter deck
REWORKED MAP GENERATION
- Map generation has been reworked to make better use of horizontal screen space, and the Rest-Stop placement window has been expanded
- Now each path should be fair while also allowing you to change route more frequently
RANGED & MELEE ATTACKS
- Skills are now split into Ranged and Melee
- Some passives now only trigger on MELEE damage, so positioning and attack type matter more
- Currently MELEE or RANGED labels won't be visible on the Skill card itself. We will fix this in the upcoming UI rework.
BUGFIX
- Fixed a bug that caused the health bar to not update.
- Fixed a bug that caused Anchalibur's execution to bypass Marvis's passive.
- Fixed a bug that caused Skratt's second strike to interact incorrectly with some passives.
- Fixed incorrect quantities in stack-based effects, including effects that halve, double, or remove stacks.
- Fixed double Gelith passive effect, causing infinite loops.
- Frozealisk now correctly converts attempted Frost/Frozen stacks into permanent AP gains.
- Leech Seed now correctly grants 1 Shield per Poison stack on its target, including when the attack defeats that target.
- Updated several passive descriptions to better match their actual effects.
CHANGES
- Added a warning when confirming deployment while Pemkies are still available to summon.
- Added Check Bag to the reward screen, so you can inspect your owned cards before choosing rewards.
- Added a small run seed display to help identify runs and report bugs.
- Shortened unnecessary delays before Victory and Defeat screens.
- Improved in-battle timings for stack assignment/application in bulk.
- Refreshed Pemkie portraits.
BATTLE CHANGES
FIREFANGS
- IGNITE Applied | 15 -> 10
VINE GRIP
- AP COST = 2 -> 1
- SPD Reduction = 2 -> 1
FALLING STAR (new) / IRONMELT / ICE SHARD
- "Increases recurring AP generation" -> "AP bonus applies once during the next Planning Phase"
SELICAN
- Attacks and Skills now reliably bypass Evasion
- Super-effective damage modifier | Removed
RIBEAT
- "Doubles healing and Shield provided" -> "Doubles healing and Shield received"
RABBASST
- "Doubles healing and Shield provided" -> "Doubles healing and Shield received, increased to triple while strictly below 30% HP"
QUILLORIN
- "Returns 30% of MELEE HP damage received"
THORNORIX
- "Returns 60% of MELEE HP damage received"
SPIKLET
- "Applies 2 POISON to the attacker after receiving MELEE damage"
SLYSSOR
- "Applies 2 POISON after receiving MELEE damage. Gains +1 ATK per POISON stack applied to either team for the rest of the battle"
SCORCHICADA
- "Gains 30% additional matching-affinity damage while it is the only living Pemkie of that affinity on its team"
MISQUEAK